Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instant Friends
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="P1NBACK" data-source="post: 5338381" data-attributes="member: 83768"><p>Oh, how'd I miss this. Thanks for quoting it dude. </p><p></p><p></p><p></p><p>How does it let you win an encounter? As stated many, many times, at best you have overcome one obstacle. As stated many, many times, Instant Friends does not force someone to "keel over dead". They're still their own person. They're not dominated. They're still free-thinking creatures. The only difference is now their disposition toward you has changed (and not even toward your allies). </p><p></p><p></p><p></p><p>Not at all. You're using an extreme example of talking with a ruler of a region or someone very powerful. I'm saying, most of those people in a fantasy world would likely be wary of magic during audiences... So, it would make sense for them to have something like this in place. </p><p></p><p>The same would be true of any of the spells that let you "reroll a diplomacy check" or whatever. It's not a "counter" any more than giving monsters a fortified location is a "counter" to them attacking... It's just part of the story. </p><p></p><p></p><p></p><p>I used Phantom Mask as an example of a "ritual-like" spell. </p><p></p><p>That said, it is a higher level version of Disguise Self. Diguise Self is low level (6th), lasts for hours, works on you alone, and can allow you to overcome a skill challenge entirely (or not) depending on the circumstances. Sounds very much like Instant Friends. </p><p></p><p>Skill Challenge: Sneak in to the castle. </p><p>Player: I use Disguise Self and waltz right in. </p><p>DM: Oh... Ok. You're in. </p><p></p><p></p><p></p><p>I'm not giving up anything to get a Utility power. It's a bonus I get at 2nd level. And, if you nerf one of those, I still get to pick others. Again, rituals are the same. At certain levels, I can buy rituals and if you nerf one there are others I can spend my gold on instead. </p><p></p><p>Trying to justify nerfing one aspect of the game and not the other is kind of whack in my opinion.</p><p></p><p></p><p></p><p>Who said "rituals suck" in this thread? I don't see it. </p><p></p><p></p><p></p><p>Exactly. And, you can use this ONCE PER DAY. So, meeting people constantly means you aren't going to be able to use this spell to overcome many obstacles at all. </p><p></p><p>I might have to use it to get the audience with the ruler in the first place, then all of a sudden I can't use it on the ruler! Oh no! </p><p></p><p></p><p></p><p>Lol. I think you're the one suffering from delusions man. </p><p></p><p>Getting someone to change their disposition toward you is the same as lopping someone's head off? ... Ha. Nice. Talk about hyperbole. </p><p></p><p>Nah. Not really at all. Again, you're going into "win button" mode here and you said earlier you weren't saying it was a win button. </p><p></p><p>So... which is it? Is it a win button or not? </p><p></p><p></p><p></p><p>Yeah, if it's a situation where one group might talk, then it's obvious this power should be used. That doesn't mean the party "wins" automatically. </p><p></p><p>Let's take an example: </p><p></p><p>Group of bad guys go up to the party. </p><p>They start to talk. Wizard uses Instant Friends on one of them. </p><p>"Wtf? Why is Bob acting like that? They must have used magic! Attack!" </p><p></p><p></p><p></p><p>Lol... So, you're fine with the Phantom Mask because it's high level. But, a 13th level magic item (only 3 levels below) isn't high enough level - even when it requires TWO daily powers to be spent? </p><p></p><p>Your logic is totally inconsistent. </p><p></p><p></p><p></p><p>So... it IS a win button now? </p><p></p><p>To expand on your exercise: </p><p></p><p>Go to a trusted friend. Ask them to hurt themselves or someone for you. Ask them to rip off their work for you. Ask them to betray another friend for you. Ask them to give you your car. Ask them to fight someone with you. Ask them to give you money without having to pay it back. </p><p></p><p>Nearly every example of an amoral adventurer involves property and risking life. </p><p></p><p>This power is just an info dump power. It doesn't mean you "dominate" the individual. That's just laughable. This power isn't even that great. It'd be much better if it said, "The creature is totally in love with you and does anything you ask of it." It doesn't. It just simply doesn't. It's a good way to get the truthful information out of a turtle'd up NPC. </p><p></p><p>Making it more than that is just plain unreasonable.</p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5338381, member: 83768"] Oh, how'd I miss this. Thanks for quoting it dude. How does it let you win an encounter? As stated many, many times, at best you have overcome one obstacle. As stated many, many times, Instant Friends does not force someone to "keel over dead". They're still their own person. They're not dominated. They're still free-thinking creatures. The only difference is now their disposition toward you has changed (and not even toward your allies). Not at all. You're using an extreme example of talking with a ruler of a region or someone very powerful. I'm saying, most of those people in a fantasy world would likely be wary of magic during audiences... So, it would make sense for them to have something like this in place. The same would be true of any of the spells that let you "reroll a diplomacy check" or whatever. It's not a "counter" any more than giving monsters a fortified location is a "counter" to them attacking... It's just part of the story. I used Phantom Mask as an example of a "ritual-like" spell. That said, it is a higher level version of Disguise Self. Diguise Self is low level (6th), lasts for hours, works on you alone, and can allow you to overcome a skill challenge entirely (or not) depending on the circumstances. Sounds very much like Instant Friends. Skill Challenge: Sneak in to the castle. Player: I use Disguise Self and waltz right in. DM: Oh... Ok. You're in. I'm not giving up anything to get a Utility power. It's a bonus I get at 2nd level. And, if you nerf one of those, I still get to pick others. Again, rituals are the same. At certain levels, I can buy rituals and if you nerf one there are others I can spend my gold on instead. Trying to justify nerfing one aspect of the game and not the other is kind of whack in my opinion. Who said "rituals suck" in this thread? I don't see it. Exactly. And, you can use this ONCE PER DAY. So, meeting people constantly means you aren't going to be able to use this spell to overcome many obstacles at all. I might have to use it to get the audience with the ruler in the first place, then all of a sudden I can't use it on the ruler! Oh no! Lol. I think you're the one suffering from delusions man. Getting someone to change their disposition toward you is the same as lopping someone's head off? ... Ha. Nice. Talk about hyperbole. Nah. Not really at all. Again, you're going into "win button" mode here and you said earlier you weren't saying it was a win button. So... which is it? Is it a win button or not? Yeah, if it's a situation where one group might talk, then it's obvious this power should be used. That doesn't mean the party "wins" automatically. Let's take an example: Group of bad guys go up to the party. They start to talk. Wizard uses Instant Friends on one of them. "Wtf? Why is Bob acting like that? They must have used magic! Attack!" Lol... So, you're fine with the Phantom Mask because it's high level. But, a 13th level magic item (only 3 levels below) isn't high enough level - even when it requires TWO daily powers to be spent? Your logic is totally inconsistent. So... it IS a win button now? To expand on your exercise: Go to a trusted friend. Ask them to hurt themselves or someone for you. Ask them to rip off their work for you. Ask them to betray another friend for you. Ask them to give you your car. Ask them to fight someone with you. Ask them to give you money without having to pay it back. Nearly every example of an amoral adventurer involves property and risking life. This power is just an info dump power. It doesn't mean you "dominate" the individual. That's just laughable. This power isn't even that great. It'd be much better if it said, "The creature is totally in love with you and does anything you ask of it." It doesn't. It just simply doesn't. It's a good way to get the truthful information out of a turtle'd up NPC. Making it more than that is just plain unreasonable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instant Friends
Top