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<blockquote data-quote="Korgoth" data-source="post: 5339205" data-attributes="member: 49613"><p>My disagreement with your first point probably supports your second point.</p><p></p><p>You mention a king and his best friend. Henry V and Bardolph were pretty much best friends. And despite pledges to never hang a thief, Henry has Bardolph hanged for stealing. Yeah, I totally think kings will even go as far as <em>executing</em> their best friends, if they think it's the kingish thing to do.</p><p></p><p>And then of course we have the issue of evil kings, bandits, etc. They don't typically treat even their friends very well. Being "evil" and all. Do you think Joe Stalin hesitates to liquidate his buddy, if his buddy gets in the way? Well, maybe he hesitates... but what does he end up doing?</p><p></p><p>I see your last point, though. You brought up the king example. Clearly you weren't thinking of Henry V. I was. So as DMs we would adjudicate that differently.</p><p></p><p>To me that's a sort of charming thing about role playing games. The game differs based on the personality of the DM. Note that this is true even in bog-standard 4E. I've played 3 different games of 4E (counting a campaign I'm currently in as a 'game', and a campaign I quit as a game also). 2 out of 3 have sucked because of the DM.</p><p></p><p>Even if the game requires no more DM input or adjudication than "2+2 = 4", a bad DM can still utterly ruinate any possibility of fun. I don't think a power that rises and falls based on whether your DM remembers his Shakespeare will actually hurt that much.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5339205, member: 49613"] My disagreement with your first point probably supports your second point. You mention a king and his best friend. Henry V and Bardolph were pretty much best friends. And despite pledges to never hang a thief, Henry has Bardolph hanged for stealing. Yeah, I totally think kings will even go as far as [I]executing[/I] their best friends, if they think it's the kingish thing to do. And then of course we have the issue of evil kings, bandits, etc. They don't typically treat even their friends very well. Being "evil" and all. Do you think Joe Stalin hesitates to liquidate his buddy, if his buddy gets in the way? Well, maybe he hesitates... but what does he end up doing? I see your last point, though. You brought up the king example. Clearly you weren't thinking of Henry V. I was. So as DMs we would adjudicate that differently. To me that's a sort of charming thing about role playing games. The game differs based on the personality of the DM. Note that this is true even in bog-standard 4E. I've played 3 different games of 4E (counting a campaign I'm currently in as a 'game', and a campaign I quit as a game also). 2 out of 3 have sucked because of the DM. Even if the game requires no more DM input or adjudication than "2+2 = 4", a bad DM can still utterly ruinate any possibility of fun. I don't think a power that rises and falls based on whether your DM remembers his Shakespeare will actually hurt that much. [/QUOTE]
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