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<blockquote data-quote="ExploderWizard" data-source="post: 5341096" data-attributes="member: 66434"><p>Rule #1: There is no such thing as "supposed to" with regard to actions taken by the PC's. If you find yourself doing this then go ahead and write an ending to your novel and run something else for your game. </p><p> </p><p> </p><p> </p><p>So the major factor that contributes to TTRPG's being much more dynamic and flexible than computer games means that the rules are poorly designed? <img src="http://www.enworld.org/forum/images/smilies/worried.png" class="smilie" loading="lazy" alt=":-S" title="Uhm :-S" data-shortname=":-S" /></p><p> </p><p>Any set of rules written so tightly as to not require arbitration also prohibit creativity and the meaningful application of imagination. If the rules themselves run the game why is the DM there? Does he/she simply function as a server or an AI antagonist? It is precisely this kind of philosophy being popularized that leads to a shortage of people wanting to DM. If the game being offered to a prospective DM is to run the engine by the book, and just roll dice for the other side it's no small wonder that you have a ton of people looking to play and no one wanting to run. </p><p> </p><p>If the person behind the screen isn't engaged, and excited to be there then <em>nobody </em>at that table has much of a chance at a truly great session.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5341096, member: 66434"] Rule #1: There is no such thing as "supposed to" with regard to actions taken by the PC's. If you find yourself doing this then go ahead and write an ending to your novel and run something else for your game. So the major factor that contributes to TTRPG's being much more dynamic and flexible than computer games means that the rules are poorly designed? :-S Any set of rules written so tightly as to not require arbitration also prohibit creativity and the meaningful application of imagination. If the rules themselves run the game why is the DM there? Does he/she simply function as a server or an AI antagonist? It is precisely this kind of philosophy being popularized that leads to a shortage of people wanting to DM. If the game being offered to a prospective DM is to run the engine by the book, and just roll dice for the other side it's no small wonder that you have a ton of people looking to play and no one wanting to run. If the person behind the screen isn't engaged, and excited to be there then [I]nobody [/I]at that table has much of a chance at a truly great session. [/QUOTE]
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