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<blockquote data-quote="P1NBACK" data-source="post: 5341126" data-attributes="member: 83768"><p>This power is <strong><em>specifically </em></strong>for out of combat. </p><p></p><p>Let's look at some out of combat rules: </p><p></p><p><em><strong>Bluff</strong></em></p><p><em>You can make what’s false appear to be true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies.</em></p><p></p><p>That's it. ... </p><p></p><p>What is outrageous? Depends on the DM and players. What is suspicious? Depends on the DM and the players. It's ambiguous because it's supposed to be. What you may need to call for a Bluff check at one table, you might not need to at another. </p><p></p><p>More appropriately, let's look at: </p><p></p><p><strong><em>Diplomacy</em></strong></p><p><em>You can influence others with your tact, subtlety, and social grace. Make a Diplomacy check to change opinions, to inspire good will, to haggle with a patron, to demonstrate proper etiquette and decorum, or to negotiate a deal in good faith.</em></p><p><em> A Diplomacy check is made against <strong>a DC set by the DM</strong>. The <strong>target’s general attitude toward</strong> you (friendly or unfriendly, peaceful or hostile) and <strong>other conditional modifiers</strong> (such as what you might be seeking to accomplish or what you’re asking for) <strong>might apply to the DC</strong>.</em></p><p><em></em></p><p><em></em>That's it... Also. </p><p></p><p>What does Instant Friends do? </p><p></p><p>It makes the "target's general attitude toward you" become "friendly" and answer any questions you have. That's it. </p><p></p><p>At best, it alters the DC set by the DM. </p><p></p><p><strong>If you're against the ambiguity of this spell, you should be against the ambiguity of social skills in general. </strong></p></blockquote><p></p>
[QUOTE="P1NBACK, post: 5341126, member: 83768"] This power is [B][I]specifically [/I][/B]for out of combat. Let's look at some out of combat rules: [I][B]Bluff[/B][/I] [I]You can make what’s false appear to be true, what’s outrageous seem plausible, and what’s suspicious seem ordinary. You make a Bluff check to fast-talk a guard, con a merchant, gamble, pass off a disguise or fake documentation, and otherwise tell lies.[/I] That's it. ... What is outrageous? Depends on the DM and players. What is suspicious? Depends on the DM and the players. It's ambiguous because it's supposed to be. What you may need to call for a Bluff check at one table, you might not need to at another. More appropriately, let's look at: [B][I]Diplomacy[/I][/B] [I]You can influence others with your tact, subtlety, and social grace. Make a Diplomacy check to change opinions, to inspire good will, to haggle with a patron, to demonstrate proper etiquette and decorum, or to negotiate a deal in good faith. A Diplomacy check is made against [B]a DC set by the DM[/B]. The [B]target’s general attitude toward[/B] you (friendly or unfriendly, peaceful or hostile) and [B]other conditional modifiers[/B] (such as what you might be seeking to accomplish or what you’re asking for) [B]might apply to the DC[/B]. [/I]That's it... Also. What does Instant Friends do? It makes the "target's general attitude toward you" become "friendly" and answer any questions you have. That's it. At best, it alters the DC set by the DM. [B]If you're against the ambiguity of this spell, you should be against the ambiguity of social skills in general. [/B] [/QUOTE]
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