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<blockquote data-quote="MrMyth" data-source="post: 5344623" data-attributes="member: 61155"><p>P1NBACK answered pretty much all the major concerns here, but I did want to briefly comment that I'd be against adding a restriction like it being unable to attack the caster - that sort of thing is where I'd <em>actually </em>see abuse coming into the picture. </p><p> </p><p>Even if you are a trusted friend, that doesn't mean you get a free pass. If this person is a merchant's guard, the fact he now trusts you doesn't mean he'll stand by and let you steal all of his employer's stuff. </p><p> </p><p>And yes, the does put some elements in the hand of the DM. But that's the case with all NPC interactions to begin with. Influencing them without scripting them is exactly where I want a power like this to fall - just like with Disguise Self, Illusions, and various rituals. </p><p> </p><p>Now, yes, that could mean you get a DM who is completely unreasonable and this power is never relevant, or he goes out of his way to counter it whenever it comes up. And then you can stop taking this power, just like I can stop taking a power to get Fire Resistance when the DM either never uses fiery monsters, or always arbitrarily gives them the ability to bypass my resistance. </p><p> </p><p>And if this bugs you as a DM, yes, you can tell players it isn't an option, just like I can ban Fly if I don't want to deal with it, or Dark Sun can ban Create Water.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5344623, member: 61155"] P1NBACK answered pretty much all the major concerns here, but I did want to briefly comment that I'd be against adding a restriction like it being unable to attack the caster - that sort of thing is where I'd [I]actually [/I]see abuse coming into the picture. Even if you are a trusted friend, that doesn't mean you get a free pass. If this person is a merchant's guard, the fact he now trusts you doesn't mean he'll stand by and let you steal all of his employer's stuff. And yes, the does put some elements in the hand of the DM. But that's the case with all NPC interactions to begin with. Influencing them without scripting them is exactly where I want a power like this to fall - just like with Disguise Self, Illusions, and various rituals. Now, yes, that could mean you get a DM who is completely unreasonable and this power is never relevant, or he goes out of his way to counter it whenever it comes up. And then you can stop taking this power, just like I can stop taking a power to get Fire Resistance when the DM either never uses fiery monsters, or always arbitrarily gives them the ability to bypass my resistance. And if this bugs you as a DM, yes, you can tell players it isn't an option, just like I can ban Fly if I don't want to deal with it, or Dark Sun can ban Create Water. [/QUOTE]
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