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<blockquote data-quote="Majoru Oakheart" data-source="post: 5346186" data-attributes="member: 5143"><p>I may be in the minority here, but I don't find ANY need at all for players to find creative situations to use a power in. In fact the entire concept of using powers in "creative" ways always sends a shiver up my spine. Mostly because it is the same as the phrase "finding ways to abuse a power" in my mind.</p><p></p><p>It always brings to mind memories of using a high level spells like Slay Living or something and having an enemy need to roll a 4 or higher(in 2e) to survive and thinking "What was the point in casting that spell anyways? It almost never works." Meanwhile, the next player casts a grease spell followed by a burning hands spell in the same combat and the DM rules that due to "creativity" the enemy dies with no saving throw as he's burned to death in the resulting ultra-hot inferno.</p><p></p><p>And IMHO, "creativity" should never cause one power to have more effect than a power that you can't get until you are 10 levels higher. In my games, I will not allow someone to use a 1st level power to kill 10 30th level enemies without a die roll simply because someone came up with a "creative" idea. Although, some DMs will. I don't think a game should be designed that way, however.</p><p></p><p>Unfortunately, due to the open endedness of this power, it can easily exceed the effect of powers quite a few levels higher than it.</p><p></p><p></p><p>I'm in complete agreement here. I don't think the two ideas can peacefully coexist in the same game. That's why I don't like this power. It is a Type A idea stuck in the middle of a game whose philosophy is 98% Type B. It doesn't belong there and causes disconnect.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5346186, member: 5143"] I may be in the minority here, but I don't find ANY need at all for players to find creative situations to use a power in. In fact the entire concept of using powers in "creative" ways always sends a shiver up my spine. Mostly because it is the same as the phrase "finding ways to abuse a power" in my mind. It always brings to mind memories of using a high level spells like Slay Living or something and having an enemy need to roll a 4 or higher(in 2e) to survive and thinking "What was the point in casting that spell anyways? It almost never works." Meanwhile, the next player casts a grease spell followed by a burning hands spell in the same combat and the DM rules that due to "creativity" the enemy dies with no saving throw as he's burned to death in the resulting ultra-hot inferno. And IMHO, "creativity" should never cause one power to have more effect than a power that you can't get until you are 10 levels higher. In my games, I will not allow someone to use a 1st level power to kill 10 30th level enemies without a die roll simply because someone came up with a "creative" idea. Although, some DMs will. I don't think a game should be designed that way, however. Unfortunately, due to the open endedness of this power, it can easily exceed the effect of powers quite a few levels higher than it. I'm in complete agreement here. I don't think the two ideas can peacefully coexist in the same game. That's why I don't like this power. It is a Type A idea stuck in the middle of a game whose philosophy is 98% Type B. It doesn't belong there and causes disconnect. [/QUOTE]
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