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<blockquote data-quote="I'm A Banana" data-source="post: 5346268" data-attributes="member: 2067"><p>Just to explain (b) to someone's who's pretty clearly (a):</p><p></p><p>When you have rules for a thing, this encourages many players to do the thing, because they have confidence in the results. </p><p></p><p>When you lack rules for a thing, this discourages many players from doing the thing, because they cannot predict the results. </p><p></p><p>Confidence trumps DM flexibility for me because DMs don't generally need to be told that they can do whatever they want to do, but players generally need to be told what they can mostly expect from using their abilities. </p><p></p><p>Peaceful coexistence would be great, but unfortunately, these are all in the same silo. There's a lot of potential for an unprepared DM to be met with an unexpected ability here. That doesn't seem like something you'd want in an introductory product, and it seems like something you'd want to find a different niche for (something like rituals, which can be more open-ended by design). There should be a way for DMs in A to avoid having players accidentally pick powers that are B, and vice-versa. </p><p></p><p>But I get that WotC was nodding at the old school styles with this.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5346268, member: 2067"] Just to explain (b) to someone's who's pretty clearly (a): When you have rules for a thing, this encourages many players to do the thing, because they have confidence in the results. When you lack rules for a thing, this discourages many players from doing the thing, because they cannot predict the results. Confidence trumps DM flexibility for me because DMs don't generally need to be told that they can do whatever they want to do, but players generally need to be told what they can mostly expect from using their abilities. Peaceful coexistence would be great, but unfortunately, these are all in the same silo. There's a lot of potential for an unprepared DM to be met with an unexpected ability here. That doesn't seem like something you'd want in an introductory product, and it seems like something you'd want to find a different niche for (something like rituals, which can be more open-ended by design). There should be a way for DMs in A to avoid having players accidentally pick powers that are B, and vice-versa. But I get that WotC was nodding at the old school styles with this. [/QUOTE]
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