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<blockquote data-quote="I'm A Banana" data-source="post: 5347043" data-attributes="member: 2067"><p>I know the Essentials line skipped Rituals entirely, so I think WotC hears the cry for "We need to re-format Rituals," but hasn't quite figured out how to do it yet. I bet it's in the pipes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>I think WotC probably agrees with that. And most DM's probably find truth there, too.</p><p></p><p>For me, rules are only involved when there is a challenge to overcome -- a chance of failure, in other words. </p><p></p><p>But rules should be involved whenever there is a challenge to overcome. At least, a challenge that the players would like to have fun overcoming. </p><p></p><p>Because using the rules as tools to overcome a challenge is a satisfying experience. It's exactly what happens in combat. It should be what happens in challenging noncombat situations, too.</p><p></p><p>As it is, the skill challenges don't quite do the job in a way I find satisfying ("okay, everyone roll their best skill over and over again until we hit some arbitrary success number!" -- it's kind of like a combat made up only of melee basic attacks from one side), and I'd look forward to a system where something like <em>Instant Friends</em> can make a solid mechanical contribution to overcoming a challenge without invalidating the challenge. </p><p></p><p>I get that other DM's (especially those used to a more old-school style) are fine with spitballing all the noncombat scenarios, or just need quick-and-simple resolution mechanics because most of the rest of it they can wing easily. I wouldn't want to take that away from 'em. </p><p></p><p>I just don't think the other group is being served very well, either by skill challenges or by effects like <em>Instant Friends</em> or <em>Disguise Self</em>. There's a gap here that WotC should be filling.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5347043, member: 2067"] I know the Essentials line skipped Rituals entirely, so I think WotC hears the cry for "We need to re-format Rituals," but hasn't quite figured out how to do it yet. I bet it's in the pipes. :) I think WotC probably agrees with that. And most DM's probably find truth there, too. For me, rules are only involved when there is a challenge to overcome -- a chance of failure, in other words. But rules should be involved whenever there is a challenge to overcome. At least, a challenge that the players would like to have fun overcoming. Because using the rules as tools to overcome a challenge is a satisfying experience. It's exactly what happens in combat. It should be what happens in challenging noncombat situations, too. As it is, the skill challenges don't quite do the job in a way I find satisfying ("okay, everyone roll their best skill over and over again until we hit some arbitrary success number!" -- it's kind of like a combat made up only of melee basic attacks from one side), and I'd look forward to a system where something like [I]Instant Friends[/I] can make a solid mechanical contribution to overcoming a challenge without invalidating the challenge. I get that other DM's (especially those used to a more old-school style) are fine with spitballing all the noncombat scenarios, or just need quick-and-simple resolution mechanics because most of the rest of it they can wing easily. I wouldn't want to take that away from 'em. I just don't think the other group is being served very well, either by skill challenges or by effects like [I]Instant Friends[/I] or [I]Disguise Self[/I]. There's a gap here that WotC should be filling. [/QUOTE]
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