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<blockquote data-quote="Olibarro" data-source="post: 1857033" data-attributes="member: 24888"><p>Okay. I'll start. But don't read mine first. I know you want to, but you'll spoil it. Hit reply and put in your own idea first and then come read mine. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>Seriously. Do it. It's better that way. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p>. </p><p></p><p>A world before time--stone age technology, limited domestication of animals, no formal agriculture.</p><p></p><p>Once the world was green and vibrant, but now each summer is darker than the last, each winter more bitter. The men of the villages cast their nets, but return home each day with less and less. Another winter is arriving, and stores are very low.</p><p></p><p>Years ago, before the difficulties began, changeling children were born to the tribes. These cursed offspring could appear in any tribe--in any family. Said to be inhabited by spirits, some of the children had animal traits or seemed attuned to nature or had exceptional physical beauty and abilities. (Such characters can be of any appearance, and they can have abilities beyond normal humans but not quite in the realm of "superheroes." They can be exceptionally fast or smart or strong and have senses beyond human, but no true magic or psionics in the typical sense. But a GM should be flexible.) The changlings are rare--maybe 15 or so total being born each year in all of the known tribes.</p><p></p><p>These oldest of the changling children are finally coming of age (at 12 or 13, they are officially adults), and they seem to be of two distinct types--Good and Evil. There are no better words for it than that. Half seem to be dark and twisted and bent on destruction and domination, whereas the others are kindly and protective and turn their energies to helping their families and tribes.</p><p></p><p>Ten of the Dark Ones have migrated to the inland tribes of the deep woods, and there they have united the disparate barbarian tribes and organized an army. They clearly plan to wage war on all around them. As a start, their bands of thugs make raids on the peaceful coastal villages, stealing away the newborn and infant changelings when they can find them. At the same time, the eldest of the Sun Born (good changlings) have been dying under mysterious circumstances... surely the work of the dark ones.</p><p></p><p>The remaining Sun Born have agreed to travel from their disparate villages and discuss the matter. Something must be done.</p><p></p><p>[Hmmm. I still need a way to work in "Mask," but otherwise, it came out well.]</p></blockquote><p></p>
[QUOTE="Olibarro, post: 1857033, member: 24888"] Okay. I'll start. But don't read mine first. I know you want to, but you'll spoil it. Hit reply and put in your own idea first and then come read mine. . . . . . . . . . Seriously. Do it. It's better that way. . . . . . . . A world before time--stone age technology, limited domestication of animals, no formal agriculture. Once the world was green and vibrant, but now each summer is darker than the last, each winter more bitter. The men of the villages cast their nets, but return home each day with less and less. Another winter is arriving, and stores are very low. Years ago, before the difficulties began, changeling children were born to the tribes. These cursed offspring could appear in any tribe--in any family. Said to be inhabited by spirits, some of the children had animal traits or seemed attuned to nature or had exceptional physical beauty and abilities. (Such characters can be of any appearance, and they can have abilities beyond normal humans but not quite in the realm of "superheroes." They can be exceptionally fast or smart or strong and have senses beyond human, but no true magic or psionics in the typical sense. But a GM should be flexible.) The changlings are rare--maybe 15 or so total being born each year in all of the known tribes. These oldest of the changling children are finally coming of age (at 12 or 13, they are officially adults), and they seem to be of two distinct types--Good and Evil. There are no better words for it than that. Half seem to be dark and twisted and bent on destruction and domination, whereas the others are kindly and protective and turn their energies to helping their families and tribes. Ten of the Dark Ones have migrated to the inland tribes of the deep woods, and there they have united the disparate barbarian tribes and organized an army. They clearly plan to wage war on all around them. As a start, their bands of thugs make raids on the peaceful coastal villages, stealing away the newborn and infant changelings when they can find them. At the same time, the eldest of the Sun Born (good changlings) have been dying under mysterious circumstances... surely the work of the dark ones. The remaining Sun Born have agreed to travel from their disparate villages and discuss the matter. Something must be done. [Hmmm. I still need a way to work in "Mask," but otherwise, it came out well.] [/QUOTE]
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