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<blockquote data-quote="Blue Sky" data-source="post: 1858024" data-attributes="member: 12230"><p>OK, for the setting, this is what I'm thinking...</p><p></p><p><strong> In the far past, humans and the wandering Tuathan (halflings) were the only races on the planet. The only magic was that of the human Druids, who channelled nature's energy to power mankind, and the song magic of the Tuathan (Bards). The humans had a peaceful globe-spanning empire, ruled by those that could control nature's fury. </strong></p><p><strong></strong></p><p><strong>Such an empire was not meant to last, however. The human druids, in the height of their pride, ripped a hole into the land of dreams, wishing to give their people hope made flesh. Instead, they released the stuff of nightmares, orcs and demons. Beset on all sides by the horde, the humans would have been wiped out, were it not for the dream races of elves and dwarves.</strong></p><p><strong></strong></p><p><strong>War has raged for a hundred years. Darkness covers the earth. The star of humanity is falling, but it has not set yet. You play the last warriors of light, whether you are a human Druid, fighting to right your people's wrongs, an elven Wizard, with the power of the moon, or even a dwarven Cleric, with their faith that can return even the dead to life.</strong></p><p></p><p>There should be more there, maybe something about how the orcs are the corrupted souls of human dreamers (mutants), but you get the picture.</p><p></p><p>The adventure I'm a little less sure on, but I got a general outline:</p><p></p><p>The party finds out that the portal that the druids opened to the dream realm is still open, spewing demons and orcs out by the barrel. The portal is held open by the will of the demons' lord, and if he is taken out, the portal will close, cutting off all lines of support for the demon army. </p><p></p><p>Of course, there are two main problems.</p><p></p><p>The first, is that any human, elf, or dwarf would be killed upon sight, so they must travel into the dream by way of an old elven shaman, and find the Mask of {insert cool sounding name here}. The Mask is a powerful artifact that will hide the characters' souls, making it impossible to tell they are human. Of course, the mask is guarded by fell beasts in a realm where the very land itself twists to the characters' thoughts, but nothing's ever easy, right?</p><p></p><p>The second problem for the players, is that the demon lord is guarded by a large force of orcs and demons. The orcs on the island fortress hunger for freedom from the reigns of their manipulative masters, however, and the characters have a chance to forge an alliance with several of the tribes, allowing them access to the fortress, and the demon lord himself.</p><p></p><p>After a long fight through the fortress, the heroes eventually confront the demon lord, and with a bit of luck to guide them, may close the portal, allowing the humans and their allies to gain equal footing with the demonic horde.</p><p></p><p>Ok, well, I know it's not much, but that's what I got. And yes, if anyone asks, I've been playing alot of WoW lately.</p><p></p><p>This is kinda fun. We should do it more often.</p><p></p><p>Edit: Hmm, I forgot the kidnapping. Well, how about this. The demon lord has kidnapped 7 of the most powerful druids, and is twining their souls into a spell that would keep the portal open for eternity. The pc's must find a way to disrupt the spell before taking on the demon lord, and do it before the demon finishes the spell, else all is lost...</p></blockquote><p></p>
[QUOTE="Blue Sky, post: 1858024, member: 12230"] OK, for the setting, this is what I'm thinking... [B] In the far past, humans and the wandering Tuathan (halflings) were the only races on the planet. The only magic was that of the human Druids, who channelled nature's energy to power mankind, and the song magic of the Tuathan (Bards). The humans had a peaceful globe-spanning empire, ruled by those that could control nature's fury. Such an empire was not meant to last, however. The human druids, in the height of their pride, ripped a hole into the land of dreams, wishing to give their people hope made flesh. Instead, they released the stuff of nightmares, orcs and demons. Beset on all sides by the horde, the humans would have been wiped out, were it not for the dream races of elves and dwarves. War has raged for a hundred years. Darkness covers the earth. The star of humanity is falling, but it has not set yet. You play the last warriors of light, whether you are a human Druid, fighting to right your people's wrongs, an elven Wizard, with the power of the moon, or even a dwarven Cleric, with their faith that can return even the dead to life.[/B] There should be more there, maybe something about how the orcs are the corrupted souls of human dreamers (mutants), but you get the picture. The adventure I'm a little less sure on, but I got a general outline: The party finds out that the portal that the druids opened to the dream realm is still open, spewing demons and orcs out by the barrel. The portal is held open by the will of the demons' lord, and if he is taken out, the portal will close, cutting off all lines of support for the demon army. Of course, there are two main problems. The first, is that any human, elf, or dwarf would be killed upon sight, so they must travel into the dream by way of an old elven shaman, and find the Mask of {insert cool sounding name here}. The Mask is a powerful artifact that will hide the characters' souls, making it impossible to tell they are human. Of course, the mask is guarded by fell beasts in a realm where the very land itself twists to the characters' thoughts, but nothing's ever easy, right? The second problem for the players, is that the demon lord is guarded by a large force of orcs and demons. The orcs on the island fortress hunger for freedom from the reigns of their manipulative masters, however, and the characters have a chance to forge an alliance with several of the tribes, allowing them access to the fortress, and the demon lord himself. After a long fight through the fortress, the heroes eventually confront the demon lord, and with a bit of luck to guide them, may close the portal, allowing the humans and their allies to gain equal footing with the demonic horde. Ok, well, I know it's not much, but that's what I got. And yes, if anyone asks, I've been playing alot of WoW lately. This is kinda fun. We should do it more often. Edit: Hmm, I forgot the kidnapping. Well, how about this. The demon lord has kidnapped 7 of the most powerful druids, and is twining their souls into a spell that would keep the portal open for eternity. The pc's must find a way to disrupt the spell before taking on the demon lord, and do it before the demon finishes the spell, else all is lost... [/QUOTE]
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