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<blockquote data-quote="Goblyns Hoard" data-source="post: 1858054" data-attributes="member: 19970"><p>Instant Setting</p><p>Time/Tech/Culture: Prehistory</p><p>Tone: Despair</p><p>Setting Element: Mutants</p><p>Setting Element: Heaven and Hell</p><p>Location: Beach</p><p></p><p></p><p>Everything we've got here is immeadiately throwing up old-testament (as in Genesis level old testament) imagery along with a cave-man/neanderthal feeling. Here we go:</p><p></p><p>We have a very primitive culture, the border between man-like apes and ape-like man. Technology is limited to sticks, bones and rocks. Some are being used as tools but they are very basic. Shaping of sticks and rocks has been developed but no one has yet figured out how to tie them together to make crude axes (yet). Culture is still simplistic and dominated by the leadership of the physically strong. However intelligence is enough that these early homonids can talk and plan, and they are cunning enough to appreciate deception. </p><p></p><p>According to legends the group came here from the north led by a messianic figure called Umesh. He was leading them away from the evil creatures that has arisen in the north and were killing everything they found. They found this long beach on the edge of a warm ocean, and hidden from the lands to the north by the mountains. The land was good - no other two-legs were here and the waters held a rich bounty of shell-fish that kept the population fed. The old gods were pleased with them for they had not given in to the temptation of the forbidden lores, unlike the evil creatures to the north, so they blessed them with this holy land.</p><p></p><p>But the mutants from the north have started to move south. They have huge heads and have shown that they have mastered the evil skills that the old gods have forbidden. They have learned to rip the earth's veins from the mountains and twist them into fiendish weapons that no man can withstand. The mutants have invaded the mountains and have come down to the beach. They have slaughtered settlements to the north and they move south as an insatiable dragon destroying all before them.</p><p></p><p>Character options - as said there is very limited tech, there is also very limited scope for character options. Only divine magic is an option, arcane magic is considered an abomination. Fighter types should be encouraged, as should devotion to the Old Gods (worshipped as a pantheon of ancestor figures). In addition certain skills should be removed from player options - particularly a range of the knowledge, profession and craft skills that represent inappropriate technologies.</p><p></p><p>Imagery - I'll admit it - we've got early homo sapiens slaughtering cavemen because they've learned how to work metal, but played from the other side. However for a more twisted "mutant" version we can have truly mutant creatures, larger ape-like men with vast over-sized heads, wielding bloody whips that were the earth's veins. In the north where the veins have been ripped from the ground the earth is slowly dying, no more trees grow, which is why the mutants have come south to look for new lands. They no longer rip out the veins of the earth, instead using those they have already pulled from the ground.</p><p></p><p>Instant Plot</p><p>Plot Action: Kidnap</p><p>Plot Action: Assassinate</p><p>Plot Item: Mask</p><p>Plot Item: Alliance</p><p>Opposition: Military Force</p><p></p><p>The mutants from the north spent yesterday destroying the settlements to the north along the beach. What they plan for tomorrow morning is imposisble to know. The characters should all be dominant figures within the immediate group and they have little time and few tools to prepare for the invasion they expect tomorrow. This is a holy land and their gods would abandon them if they were to allow it to fall to the mutants. However they have neither strength in numbers nor the tools to withstand the attack that is coming.</p><p></p><p>Should they strike now, catching the mutants by surprise, maybe killing or capturing a key leader of the mutants? Should they wait for the monsters to come, protecting their cave and their young from the forces of evil for as long as they can? Should they move south, staying within their lands but joining with other caves to give them all a chance? Would the gods abandon them it they were to do that? Could it ever be enough to survive?</p></blockquote><p></p>
[QUOTE="Goblyns Hoard, post: 1858054, member: 19970"] Instant Setting Time/Tech/Culture: Prehistory Tone: Despair Setting Element: Mutants Setting Element: Heaven and Hell Location: Beach Everything we've got here is immeadiately throwing up old-testament (as in Genesis level old testament) imagery along with a cave-man/neanderthal feeling. Here we go: We have a very primitive culture, the border between man-like apes and ape-like man. Technology is limited to sticks, bones and rocks. Some are being used as tools but they are very basic. Shaping of sticks and rocks has been developed but no one has yet figured out how to tie them together to make crude axes (yet). Culture is still simplistic and dominated by the leadership of the physically strong. However intelligence is enough that these early homonids can talk and plan, and they are cunning enough to appreciate deception. According to legends the group came here from the north led by a messianic figure called Umesh. He was leading them away from the evil creatures that has arisen in the north and were killing everything they found. They found this long beach on the edge of a warm ocean, and hidden from the lands to the north by the mountains. The land was good - no other two-legs were here and the waters held a rich bounty of shell-fish that kept the population fed. The old gods were pleased with them for they had not given in to the temptation of the forbidden lores, unlike the evil creatures to the north, so they blessed them with this holy land. But the mutants from the north have started to move south. They have huge heads and have shown that they have mastered the evil skills that the old gods have forbidden. They have learned to rip the earth's veins from the mountains and twist them into fiendish weapons that no man can withstand. The mutants have invaded the mountains and have come down to the beach. They have slaughtered settlements to the north and they move south as an insatiable dragon destroying all before them. Character options - as said there is very limited tech, there is also very limited scope for character options. Only divine magic is an option, arcane magic is considered an abomination. Fighter types should be encouraged, as should devotion to the Old Gods (worshipped as a pantheon of ancestor figures). In addition certain skills should be removed from player options - particularly a range of the knowledge, profession and craft skills that represent inappropriate technologies. Imagery - I'll admit it - we've got early homo sapiens slaughtering cavemen because they've learned how to work metal, but played from the other side. However for a more twisted "mutant" version we can have truly mutant creatures, larger ape-like men with vast over-sized heads, wielding bloody whips that were the earth's veins. In the north where the veins have been ripped from the ground the earth is slowly dying, no more trees grow, which is why the mutants have come south to look for new lands. They no longer rip out the veins of the earth, instead using those they have already pulled from the ground. Instant Plot Plot Action: Kidnap Plot Action: Assassinate Plot Item: Mask Plot Item: Alliance Opposition: Military Force The mutants from the north spent yesterday destroying the settlements to the north along the beach. What they plan for tomorrow morning is imposisble to know. The characters should all be dominant figures within the immediate group and they have little time and few tools to prepare for the invasion they expect tomorrow. This is a holy land and their gods would abandon them if they were to allow it to fall to the mutants. However they have neither strength in numbers nor the tools to withstand the attack that is coming. Should they strike now, catching the mutants by surprise, maybe killing or capturing a key leader of the mutants? Should they wait for the monsters to come, protecting their cave and their young from the forces of evil for as long as they can? Should they move south, staying within their lands but joining with other caves to give them all a chance? Would the gods abandon them it they were to do that? Could it ever be enough to survive? [/QUOTE]
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