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<blockquote data-quote="Cazmonster" data-source="post: 1859312" data-attributes="member: 23088"><p><strong>Instant Setting</strong></p><p><strong>Time/Tech/Culture: Prehistory</strong></p><p><strong>Tone: Despair</strong></p><p><strong>Setting Element: Mutants</strong></p><p><strong>Setting Element: Heaven and Hell</strong></p><p><strong>Location: Beach</strong></p><p></p><p>Long before Mankind taught itself civilization, when groups were no larger than several dozen hunter-gatherer families, there was an age of untold suffering. Ancestral Mankind fell victim to the remnants of Lucifer's assault on Heaven. The celestial radiance of angelic flesh burning in torment outshone the sun for days on end - killing many and blinding far more. The seas shook with the thunder of deific beings locked in combat, sweeping coastal folk into the icy depths. And the land grew foul, tortured and corrupted by heaps of twisted corpses all still charged with divine power. And the world itself wept bitter tears as it was forced to bind Satan and his cohort deep within</p><p></p><p>Mankind suffered. Blinded, starved, poisoned and drowned by forces far beyond mortality - it changed, becoming more than it once was. Those who survived the radiance but lost their eyes gained new insights into the world. They could hunt without sight and travel in the deepest darkness. Others grew more hardy, surviving in the harsh wastes that had once been angels' graveyards. And the children born after the tumult had strange and new abilities. All around, the flesh of Mankind was changing into a multitude of different forms. </p><p></p><p>Humankind rose out of this crucible to stake its claim on the mortal world. Shackled by suffering and deprivation, they came together in larger groups, families gave way to tribes and extended clans. There was never enough food nor shelter for all who survived. Too many fertile plains had been shattered, too much of the forest had been burned. War became part of Humanity, with clan battling against clan for dominion. And the least of the creatures from the Great War were still free - they sought to use Humankind to further their battles.</p><p></p><p>Of the many clans, the Baravel, the coastal people strove to establish order and calm for the greater good. Many of them had gained the gift of amphibility, gills and lungs together. They had food and shelter from the great ocean - at many times more than they could use. It is into this clan that you and your companions were born. They look to you, with your unique abilities, to stand for the light of Humankind.</p><p></p><p><strong>Instant Plot</strong></p><p><strong>Plot Action: Kidnap</strong></p><p><strong>Plot Action: Assassinate</strong></p><p><strong>Plot Item: Mask</strong></p><p><strong>Plot Item: Alliance</strong></p><p><strong>Opposition: Military Force</strong></p><p></p><p>A great and powerful force has grown up out of the Mountains of Torment. Demon-bred and strong beyond compare, the Hunters of Souls dominate many hundreds of miles of territory, and sacrifice lesser men and women upon altars forged from the obdurate bones of fallen angels. This power must be thwarted, before it consumes every last thing that is good or just. Baravel and Thrawsha seek to form a greater alliance, one born out of many pairings of their best sons and daughters. </p><p></p><p>You of Baravel must travel over great and treacherous distances to meet with your counterparts, and must do so hiding your true nature as Humans, lest the Hunters of Souls discover you and wrest you back to their dark and terrible lairs. It is up to you to save this world.</p><p></p><p>(Game Notes: The Characters would enjoy a small handful of useful mutation-type powers that would set them apart from mankind. Most of these would be improvements over natural abilites, with a smattering of psychic talents and the like. Magic would only be available to a slim selection of Humans, those who had either fallen in with the demons or somehow been in contact with the deific hosts. As prehistoric humans, the players would also be very strong and coordinated in comparison to modern people, able to traverse many of the natural hazards without need of gear or supplies. By and large, the technology would be limited to stone, bone, wood and leather, but there are a few relics left over from the Great War. Each of these has a terrible cost, causing mutation and sickness in mortals that keep them (the least powerful of items) to instantaneous insanity or conflagration (average to powerful items).)</p></blockquote><p></p>
[QUOTE="Cazmonster, post: 1859312, member: 23088"] [b]Instant Setting Time/Tech/Culture: Prehistory Tone: Despair Setting Element: Mutants Setting Element: Heaven and Hell Location: Beach[/b] Long before Mankind taught itself civilization, when groups were no larger than several dozen hunter-gatherer families, there was an age of untold suffering. Ancestral Mankind fell victim to the remnants of Lucifer's assault on Heaven. The celestial radiance of angelic flesh burning in torment outshone the sun for days on end - killing many and blinding far more. The seas shook with the thunder of deific beings locked in combat, sweeping coastal folk into the icy depths. And the land grew foul, tortured and corrupted by heaps of twisted corpses all still charged with divine power. And the world itself wept bitter tears as it was forced to bind Satan and his cohort deep within Mankind suffered. Blinded, starved, poisoned and drowned by forces far beyond mortality - it changed, becoming more than it once was. Those who survived the radiance but lost their eyes gained new insights into the world. They could hunt without sight and travel in the deepest darkness. Others grew more hardy, surviving in the harsh wastes that had once been angels' graveyards. And the children born after the tumult had strange and new abilities. All around, the flesh of Mankind was changing into a multitude of different forms. Humankind rose out of this crucible to stake its claim on the mortal world. Shackled by suffering and deprivation, they came together in larger groups, families gave way to tribes and extended clans. There was never enough food nor shelter for all who survived. Too many fertile plains had been shattered, too much of the forest had been burned. War became part of Humanity, with clan battling against clan for dominion. And the least of the creatures from the Great War were still free - they sought to use Humankind to further their battles. Of the many clans, the Baravel, the coastal people strove to establish order and calm for the greater good. Many of them had gained the gift of amphibility, gills and lungs together. They had food and shelter from the great ocean - at many times more than they could use. It is into this clan that you and your companions were born. They look to you, with your unique abilities, to stand for the light of Humankind. [b]Instant Plot Plot Action: Kidnap Plot Action: Assassinate Plot Item: Mask Plot Item: Alliance Opposition: Military Force[/b] A great and powerful force has grown up out of the Mountains of Torment. Demon-bred and strong beyond compare, the Hunters of Souls dominate many hundreds of miles of territory, and sacrifice lesser men and women upon altars forged from the obdurate bones of fallen angels. This power must be thwarted, before it consumes every last thing that is good or just. Baravel and Thrawsha seek to form a greater alliance, one born out of many pairings of their best sons and daughters. You of Baravel must travel over great and treacherous distances to meet with your counterparts, and must do so hiding your true nature as Humans, lest the Hunters of Souls discover you and wrest you back to their dark and terrible lairs. It is up to you to save this world. (Game Notes: The Characters would enjoy a small handful of useful mutation-type powers that would set them apart from mankind. Most of these would be improvements over natural abilites, with a smattering of psychic talents and the like. Magic would only be available to a slim selection of Humans, those who had either fallen in with the demons or somehow been in contact with the deific hosts. As prehistoric humans, the players would also be very strong and coordinated in comparison to modern people, able to traverse many of the natural hazards without need of gear or supplies. By and large, the technology would be limited to stone, bone, wood and leather, but there are a few relics left over from the Great War. Each of these has a terrible cost, causing mutation and sickness in mortals that keep them (the least powerful of items) to instantaneous insanity or conflagration (average to powerful items).) [/QUOTE]
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