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Instant Wizard?
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<blockquote data-quote="Jer" data-source="post: 3431206" data-attributes="member: 19857"><p>Is one of his skills "Knowledge (arcana)"? If so I'd say no problem - he's been studying wizardry for a while but it took being "on the road" to finally get something to click for him to start understanding the stuff he's been trying to teach himself.</p><p></p><p>I think the story implications are mostly going to come down to how magic works in your campaign world. I tend to run campaign worlds where people can "teach themselves" magic if they so choose - they don't need to apprentice themselves to a Master, they can pick it up to some degree as they go along - so these things don't tend to be a problem for sustaining disbelief in my campaign worlds. (If people want to have mentors for any class I encourage it - it can make for great roleplaying - but I don't force it.)</p></blockquote><p></p>
[QUOTE="Jer, post: 3431206, member: 19857"] Is one of his skills "Knowledge (arcana)"? If so I'd say no problem - he's been studying wizardry for a while but it took being "on the road" to finally get something to click for him to start understanding the stuff he's been trying to teach himself. I think the story implications are mostly going to come down to how magic works in your campaign world. I tend to run campaign worlds where people can "teach themselves" magic if they so choose - they don't need to apprentice themselves to a Master, they can pick it up to some degree as they go along - so these things don't tend to be a problem for sustaining disbelief in my campaign worlds. (If people want to have mentors for any class I encourage it - it can make for great roleplaying - but I don't force it.) [/QUOTE]
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