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<blockquote data-quote="papastebu" data-source="post: 3432277" data-attributes="member: 40894"><p>The above post--<em>Harry Potter and the Chamber of Secrets</em>--would make an interesting plot-hook. BUT... it could be as simple as the rogue being so smart as to make it fairly easy to comprehend a 1st-level spell found while adventuring as a rogue. Maybe he/she <em>has</em> had a strong interest in the arcane--discuss with the player, and find out. If they don't know yet, make <em>them</em> find out--and it only really surfaces once they get ahold of some real magic. If it turns out that the later wizard thing is what they intend, but they want the boost for skill points, they should have ranks in "use magic device" and "spellcraft" and "Knowledge: Arcana". This would make for a believable development.</p><p></p><p>If your objection is just to the idea of picking up the rogue class for all those skill points, then this solution should take care of that also. What's it going to hurt, really, if this player does this? Just make them account for it in character--and I don't mean, necessarily, through role-playing, but more in a backstory kind of way.</p></blockquote><p></p>
[QUOTE="papastebu, post: 3432277, member: 40894"] The above post--[I]Harry Potter and the Chamber of Secrets[/I]--would make an interesting plot-hook. BUT... it could be as simple as the rogue being so smart as to make it fairly easy to comprehend a 1st-level spell found while adventuring as a rogue. Maybe he/she [I]has[/I] had a strong interest in the arcane--discuss with the player, and find out. If they don't know yet, make [I]them[/I] find out--and it only really surfaces once they get ahold of some real magic. If it turns out that the later wizard thing is what they intend, but they want the boost for skill points, they should have ranks in "use magic device" and "spellcraft" and "Knowledge: Arcana". This would make for a believable development. If your objection is just to the idea of picking up the rogue class for all those skill points, then this solution should take care of that also. What's it going to hurt, really, if this player does this? Just make them account for it in character--and I don't mean, necessarily, through role-playing, but more in a backstory kind of way. [/QUOTE]
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