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<blockquote data-quote="DogBackward" data-source="post: 3437688" data-attributes="member: 50642"><p><strong>Flip-flops are cool... sometimes.</strong></p><p></p><p></p><p></p><p></p><p></p><p>Change your mind all of a sudden? </p><p></p><p>As was mentioned... this is in no way cheesy. First of all, multiclassing is, in fact, part of the system. If you don't want multiclassing... well, deal with it, because its there. And yeah, there will be plenty of people marching in saying you can RUle 0 it out. Good luck keeping your players after that.</p><p></p><p>Second, it's not even really that big a deal. Oh, sure, your wizard can sneak really well... for now. As he gains his wizard levels, he'll have to place cross-class ranks in them, which will slow that acquisition pretty well. And it'll also take ranks away from Spellcraft, Knowledge (Arcana) and Concentration, which every wizard needs. And he's losing a caster level, which is a big deal for a spellcaster. That means slower acquisition of higher level spells, less spells per day, and less powerful spells.</p><p></p><p>And sure, you could argue that he's also got Sneak Attack +1d6 to help. But I'd love to see a wizard with SA 1d6 try and use it effectively. And yeah, he could use it with his precious ray spells. The extra 1d6 damage might even make up for the die of damage he's <em>losing</em> from his caster level hit. And even then, it's only effective if the foe's in a bad position already.</p><p></p><p>Bottom line, something I've been trying to tell DM's like you for the longest time. The most important one is this; If you limit your players for no reason, if you arbitrarily decide to do things that detract from the fun of the game, then you will soon find yourself without any players. Unless you're in one of those situations where you're the only DM around, in which case... I hope they castrate you for putting them in the postiion of playing a bad game or not playing at all.</p><p></p><p>DnD is about having fun, and creating a good, interesting story. None of what this character is doing will detract from either. he'll have fun with a semi-rogue-ish wizard, and the other players won't lose any fun, because it's not an overpowering build. And a rogue who finally achieves his lifelong dream of casting magic makes for a good story.</p><p></p><p>You, on the other hand, are trying to take the fun away, just because you don't have a good grasp of the balance of the game, and have decided that someone training their whole life, but failing until just <em>now</em>, isn't realistic.</p><p></p><p>Bottom line: If it's fun, do it. That's what the game's all about.</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3437688, member: 50642"] [b]Flip-flops are cool... sometimes.[/b] Change your mind all of a sudden? As was mentioned... this is in no way cheesy. First of all, multiclassing is, in fact, part of the system. If you don't want multiclassing... well, deal with it, because its there. And yeah, there will be plenty of people marching in saying you can RUle 0 it out. Good luck keeping your players after that. Second, it's not even really that big a deal. Oh, sure, your wizard can sneak really well... for now. As he gains his wizard levels, he'll have to place cross-class ranks in them, which will slow that acquisition pretty well. And it'll also take ranks away from Spellcraft, Knowledge (Arcana) and Concentration, which every wizard needs. And he's losing a caster level, which is a big deal for a spellcaster. That means slower acquisition of higher level spells, less spells per day, and less powerful spells. And sure, you could argue that he's also got Sneak Attack +1d6 to help. But I'd love to see a wizard with SA 1d6 try and use it effectively. And yeah, he could use it with his precious ray spells. The extra 1d6 damage might even make up for the die of damage he's [i]losing[/i] from his caster level hit. And even then, it's only effective if the foe's in a bad position already. Bottom line, something I've been trying to tell DM's like you for the longest time. The most important one is this; If you limit your players for no reason, if you arbitrarily decide to do things that detract from the fun of the game, then you will soon find yourself without any players. Unless you're in one of those situations where you're the only DM around, in which case... I hope they castrate you for putting them in the postiion of playing a bad game or not playing at all. DnD is about having fun, and creating a good, interesting story. None of what this character is doing will detract from either. he'll have fun with a semi-rogue-ish wizard, and the other players won't lose any fun, because it's not an overpowering build. And a rogue who finally achieves his lifelong dream of casting magic makes for a good story. You, on the other hand, are trying to take the fun away, just because you don't have a good grasp of the balance of the game, and have decided that someone training their whole life, but failing until just [i]now[/i], isn't realistic. Bottom line: If it's fun, do it. That's what the game's all about. [/QUOTE]
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