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<blockquote data-quote="Griffith Dragonlake" data-source="post: 3439863" data-attributes="member: 40379"><p>Personally I do not see it as cheese. Giving up one level of wizard for a first level in Rogue is suboptimal trade-off IMHO.</p><p></p><p>From a story perspective, the ability to freely add levels of classes that are supposed to represent years of training is the one component of 3.x that breaks the suspension of disbelief for me. One way to reconcile it is to require the skill monkey to take max cross-class arcane skills, i.e. spellcraft, knowledge (arcana), and possibly max ranks in decipher script and UMD. There is a feat in d20 Modern Arcana that grants arcane skills as class skills.</p><p></p><p>But at the end of the day, you have to ask yourself ‘is this a fight worth fighting?’ After all, it does not unbalance the game or grant an unfair advantage to allow multiclassing per the RAW.</p><p></p><p>Just my two farthings.</p></blockquote><p></p>
[QUOTE="Griffith Dragonlake, post: 3439863, member: 40379"] Personally I do not see it as cheese. Giving up one level of wizard for a first level in Rogue is suboptimal trade-off IMHO. From a story perspective, the ability to freely add levels of classes that are supposed to represent years of training is the one component of 3.x that breaks the suspension of disbelief for me. One way to reconcile it is to require the skill monkey to take max cross-class arcane skills, i.e. spellcraft, knowledge (arcana), and possibly max ranks in decipher script and UMD. There is a feat in d20 Modern Arcana that grants arcane skills as class skills. But at the end of the day, you have to ask yourself ‘is this a fight worth fighting?’ After all, it does not unbalance the game or grant an unfair advantage to allow multiclassing per the RAW. Just my two farthings. [/QUOTE]
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