Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instant Wizard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DogBackward" data-source="post: 3440544" data-attributes="member: 50642"><p>Except that young folks play DnD, too. And a 16-20 year old kid playing a 35+ year old wizard... well, it's jsut not a good idea. For one, somone that young can't reallistically play the wisdom and experience of age as well. And it also makes it hard for the player to connect with the character. A lot of younger players I know imagine themselves as their characters, which is hard to do if your character is an old fogy.</p><p></p><p>Besides, the young, upstart apprentice wizard is just as common a fantasy archetype as the musty old geezer.</p><p></p><p>Also, to those who seem to think their players need to train... what do you think they're doing for the eight hours they're <em>not</em> walking to the dungeon each day? It does not take four hours to set up/tear down a camp. Your fighter is standing off to one side, swinging his sword around. The cleric is deep in meditations, contacting his divine inspiration. The wizard is poring through his spellbooks, making connections and gettin gideas for new ways to cast spells.</p><p></p><p>Not to mention... constantly fighting off tons of bad-guys makes for some pretty damn intense training, y'think? You don't need to spend a week sparring in town if you just spent a week doing the real thing in a dungeon.</p><p></p><p>And yes, I've let my characters level in mid-<em>battle</em> before, after they killed a particularly XP heavy creature, in the middle of the be-all, end-all fight they were losing horribly. The cleric was infused with divine power, as his deity stepped in to lend a hand, while the wizard, after a failed spell, gained sudden insight into the workings of his magic. Under the pressure, something just "clicked", and he blasted another minion to the depths of hell.</p><p></p><p>I'll say it again: stop obsessing over minor details. Make your game fun, exciting and full of action and adventure, and your players will thank you from the bottom of their dice bag. DnD is not about who can train the longest, it's about a disparate band of adventurers coming together to fight evil, and having fun. If you have to worry about finding a place to train, and finding someone to teach you... that's not all that fun, now is it?</p></blockquote><p></p>
[QUOTE="DogBackward, post: 3440544, member: 50642"] Except that young folks play DnD, too. And a 16-20 year old kid playing a 35+ year old wizard... well, it's jsut not a good idea. For one, somone that young can't reallistically play the wisdom and experience of age as well. And it also makes it hard for the player to connect with the character. A lot of younger players I know imagine themselves as their characters, which is hard to do if your character is an old fogy. Besides, the young, upstart apprentice wizard is just as common a fantasy archetype as the musty old geezer. Also, to those who seem to think their players need to train... what do you think they're doing for the eight hours they're [i]not[/i] walking to the dungeon each day? It does not take four hours to set up/tear down a camp. Your fighter is standing off to one side, swinging his sword around. The cleric is deep in meditations, contacting his divine inspiration. The wizard is poring through his spellbooks, making connections and gettin gideas for new ways to cast spells. Not to mention... constantly fighting off tons of bad-guys makes for some pretty damn intense training, y'think? You don't need to spend a week sparring in town if you just spent a week doing the real thing in a dungeon. And yes, I've let my characters level in mid-[i]battle[/i] before, after they killed a particularly XP heavy creature, in the middle of the be-all, end-all fight they were losing horribly. The cleric was infused with divine power, as his deity stepped in to lend a hand, while the wizard, after a failed spell, gained sudden insight into the workings of his magic. Under the pressure, something just "clicked", and he blasted another minion to the depths of hell. I'll say it again: stop obsessing over minor details. Make your game fun, exciting and full of action and adventure, and your players will thank you from the bottom of their dice bag. DnD is not about who can train the longest, it's about a disparate band of adventurers coming together to fight evil, and having fun. If you have to worry about finding a place to train, and finding someone to teach you... that's not all that fun, now is it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instant Wizard?
Top