Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instating Gun Kata into D20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreatLemur" data-source="post: 3432515" data-attributes="member: 28553"><p>So the big question would be exactly what kind of mechanics that translates into.</p><p></p><p>I haven't seen Equillibrium, but I used to be a big Hong Kong blood opera junkie. Every Chow Yun Fat ganster/cop character certainly had a crazy-high BAB, Weapon Focus: handgun (and the rest of that feat tree), Two Weapon Fighting (and the rest of the tree, limited to handguns), some kind of Monk-like AC bonus (possibly limited to ranged attacks?), maybe some kind of mobility-related abilities (you could say the old slide-while-shooting move let him take a full-round attack while moving slightly more than a five-foot step, but only in a straight line, possibly with some more AC bonuses against ranged attacks), and maybe some kind of offense-as-defense "cover fire" abilities (where he becomes harder to hit because he's shooting at you while you're trying to aim).</p><p></p><p>Really insane mobility also seemed to be a big part of the gunfights in the Matrix, so Spring Attack would be great, and Monk-style speed bonuses, Slow Fall, and Leap of Clouds (from 3.0) might be appropriate. Also, there have got to be some appropriate skill tricks in Complete Scoundrel.</p><p></p><p>As phindar mentioned, a Flurry of Blows for guns would be pretty perfect. The ability to fire off a lot of shots really quickly could be self-balancing, too, since it would force frequent reloads.</p><p></p><p>I get the impression that part of what you want to encourage would be melee-range gunfights, so I guess it's kind of obvious that your gunfighter characters should be able to shoot without provoking a ranged-weapon-in-melee attack of opportunity (not that firing something as easy to use as an automatic ought to provoke and AoO, anyway). Also, some ability that tricks enemies on opposite sides of the character into shooting each other would be pretty great (I think there are a few feats like that out there already).</p><p></p><p>If you're going to go the class route (as opposed to just making some feats), you might want to consider something like the alternate BAB progression thing that the Iron Heroes Archer class does; I think it's straight fighter BAB for melee weapons and an even <em>better</em> progression for ranged weapons. (This only avoids being completely insane because it's Iron Heroes. For your purposes, Rogue BAB with most weapons and Fighter BAB with guns--including guns used in melee--would probably be the best way to go.)</p><p></p><p>It also might not be a bad idea to look into the Tome of Battle martial arts system. Mind you, that whole book completely ignored the existence of ranged weapons, but stances and maneuvers look like a great way to achieve a very kung fu feel. I could easily imagine applying those kinds of mechanics to guns.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3432515, member: 28553"] So the big question would be exactly what kind of mechanics that translates into. I haven't seen Equillibrium, but I used to be a big Hong Kong blood opera junkie. Every Chow Yun Fat ganster/cop character certainly had a crazy-high BAB, Weapon Focus: handgun (and the rest of that feat tree), Two Weapon Fighting (and the rest of the tree, limited to handguns), some kind of Monk-like AC bonus (possibly limited to ranged attacks?), maybe some kind of mobility-related abilities (you could say the old slide-while-shooting move let him take a full-round attack while moving slightly more than a five-foot step, but only in a straight line, possibly with some more AC bonuses against ranged attacks), and maybe some kind of offense-as-defense "cover fire" abilities (where he becomes harder to hit because he's shooting at you while you're trying to aim). Really insane mobility also seemed to be a big part of the gunfights in the Matrix, so Spring Attack would be great, and Monk-style speed bonuses, Slow Fall, and Leap of Clouds (from 3.0) might be appropriate. Also, there have got to be some appropriate skill tricks in Complete Scoundrel. As phindar mentioned, a Flurry of Blows for guns would be pretty perfect. The ability to fire off a lot of shots really quickly could be self-balancing, too, since it would force frequent reloads. I get the impression that part of what you want to encourage would be melee-range gunfights, so I guess it's kind of obvious that your gunfighter characters should be able to shoot without provoking a ranged-weapon-in-melee attack of opportunity (not that firing something as easy to use as an automatic ought to provoke and AoO, anyway). Also, some ability that tricks enemies on opposite sides of the character into shooting each other would be pretty great (I think there are a few feats like that out there already). If you're going to go the class route (as opposed to just making some feats), you might want to consider something like the alternate BAB progression thing that the Iron Heroes Archer class does; I think it's straight fighter BAB for melee weapons and an even [i]better[/i] progression for ranged weapons. (This only avoids being completely insane because it's Iron Heroes. For your purposes, Rogue BAB with most weapons and Fighter BAB with guns--including guns used in melee--would probably be the best way to go.) It also might not be a bad idea to look into the Tome of Battle martial arts system. Mind you, that whole book completely ignored the existence of ranged weapons, but stances and maneuvers look like a great way to achieve a very kung fu feel. I could easily imagine applying those kinds of mechanics to guns. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instating Gun Kata into D20
Top