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Instilling fear
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<blockquote data-quote="Janx" data-source="post: 3036594" data-attributes="member: 8835"><p>I play in plenty of cleric-less parties. Buy healing potions, lots of them.</p><p></p><p>My personal party level measurement tool is to add the levels together, then divide by 4. Things gets you the party average if there were 4 PCs, not 6. In you're case, that yields a party level of 5.5. If you're using encounters with less than CR5, that explains the cakewalk mentality.</p><p></p><p>Use a CR 6 or CR7 monster. Roll the dice in the open. Pick your targets intelligently (like the bad guy would). This means avoiding the meatshields. It means circling the enemy so the wimpier ones are between you and the tougher ones. If you have to, focus on the PCs that think your encounters are wimpy, when one of them dies, they'll rethink that perception. Make sure you use your lucky dice.</p></blockquote><p></p>
[QUOTE="Janx, post: 3036594, member: 8835"] I play in plenty of cleric-less parties. Buy healing potions, lots of them. My personal party level measurement tool is to add the levels together, then divide by 4. Things gets you the party average if there were 4 PCs, not 6. In you're case, that yields a party level of 5.5. If you're using encounters with less than CR5, that explains the cakewalk mentality. Use a CR 6 or CR7 monster. Roll the dice in the open. Pick your targets intelligently (like the bad guy would). This means avoiding the meatshields. It means circling the enemy so the wimpier ones are between you and the tougher ones. If you have to, focus on the PCs that think your encounters are wimpy, when one of them dies, they'll rethink that perception. Make sure you use your lucky dice. [/QUOTE]
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