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*Pathfinder & Starfinder
Instilling horror
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<blockquote data-quote="Libramarian" data-source="post: 6091962" data-attributes="member: 6688858"><p>Sure, I was running L1 The Secret of Bone Hill with 1e. There's a section of the dungeon where you go deeper and deeper into these caves as the air gets colder and colder. Eventually there's this little pinch-point you have to squeeze through--you can't quite see what's one the other side but I described an eldritch blue glow and how this whole place is giving you this feeling of sadness and loss, like that feeling of a lump in your throat as you think about some opportunity you missed or some person that you miss and know you'll never see again...but it's vague and you can't put your finger on what's missing or lost.</p><p></p><p>What's adding to this is the players are really freaked out about undead on a game mechanical level, because level drain. So both my description and the fear of serious mechanical consequences combined to make it a pretty scary moment when they saw the wraith in the next room (I think it's a wight in the module but I used a wraith instead).</p><p></p><p>Reading that over it doesn't sound that great but it was a really enjoyable encounter.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 6091962, member: 6688858"] Sure, I was running L1 The Secret of Bone Hill with 1e. There's a section of the dungeon where you go deeper and deeper into these caves as the air gets colder and colder. Eventually there's this little pinch-point you have to squeeze through--you can't quite see what's one the other side but I described an eldritch blue glow and how this whole place is giving you this feeling of sadness and loss, like that feeling of a lump in your throat as you think about some opportunity you missed or some person that you miss and know you'll never see again...but it's vague and you can't put your finger on what's missing or lost. What's adding to this is the players are really freaked out about undead on a game mechanical level, because level drain. So both my description and the fear of serious mechanical consequences combined to make it a pretty scary moment when they saw the wraith in the next room (I think it's a wight in the module but I used a wraith instead). Reading that over it doesn't sound that great but it was a really enjoyable encounter. [/QUOTE]
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