Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instilling horror
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6104153" data-attributes="member: 4937"><p>Matthias is on the money there.</p><p></p><p>To really make the scares real, you need someone committed to a fantasy/narrative/exploration agenda that enjoys emmersion in to the scene and into the emotional or philosophical conflicts raised there by.</p><p></p><p>If you have someone with primarily a challenge/recreation/empowerment/fellowship agenda, then he's going to without meaning to ruin it, because as far as he's concerned he's there to play a game and have some laughs and "OMG why is everyone being so serious."</p><p></p><p>But there are other real 'on board issues' as well any time you are trying to inflict real emotions on people. Make sure that person IRL who is phobic of spiders is on board for your arachnaphobia scene. Some players may be ok with children as psychopathic killers; some might find violence against children a place you should never go even in a game. Make sure everyone is on board the whole aborted babies scene, because IRL you may have had people with miscarriages and abortions and all sorts of trauma. Those occult themes may seem like window dressing to you, but won't to someone whose left an occult or particular an abusive occult background. What's intellectual fun for you may be really too close to home for someone else. You don't want to risk blurring that line between fantasy and reality too much. It's a good idea to hand out questionaires before you even get into the details of campaign conception and ask people, "What MPAA rating are you comfortable at?", "What scenes or places do you just never want to the story to go?", and make sure you are ready to abandon ship or go elsewhere if someone says, "You know, I really can't do this."</p><p></p><p>We have to take our hobby seriously, especially when we are the sort of people who say, "You know, this game it can be art, it can be powerful dramatic and engender all sorts of emotions in people, and it can deal with serious subjects in a serious thought provoking way." Because, let's face it, role-playing isn't just a game - it's a teaching and psychotheraphy tool that we've turned into a game. We don't want to run wild like mad surgeons with the power and responcibility we've been given doing unlicenced and potentially abusive or unintentional psychotheraphy on each other and trying to pretend its 'just fun'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6104153, member: 4937"] Matthias is on the money there. To really make the scares real, you need someone committed to a fantasy/narrative/exploration agenda that enjoys emmersion in to the scene and into the emotional or philosophical conflicts raised there by. If you have someone with primarily a challenge/recreation/empowerment/fellowship agenda, then he's going to without meaning to ruin it, because as far as he's concerned he's there to play a game and have some laughs and "OMG why is everyone being so serious." But there are other real 'on board issues' as well any time you are trying to inflict real emotions on people. Make sure that person IRL who is phobic of spiders is on board for your arachnaphobia scene. Some players may be ok with children as psychopathic killers; some might find violence against children a place you should never go even in a game. Make sure everyone is on board the whole aborted babies scene, because IRL you may have had people with miscarriages and abortions and all sorts of trauma. Those occult themes may seem like window dressing to you, but won't to someone whose left an occult or particular an abusive occult background. What's intellectual fun for you may be really too close to home for someone else. You don't want to risk blurring that line between fantasy and reality too much. It's a good idea to hand out questionaires before you even get into the details of campaign conception and ask people, "What MPAA rating are you comfortable at?", "What scenes or places do you just never want to the story to go?", and make sure you are ready to abandon ship or go elsewhere if someone says, "You know, I really can't do this." We have to take our hobby seriously, especially when we are the sort of people who say, "You know, this game it can be art, it can be powerful dramatic and engender all sorts of emotions in people, and it can deal with serious subjects in a serious thought provoking way." Because, let's face it, role-playing isn't just a game - it's a teaching and psychotheraphy tool that we've turned into a game. We don't want to run wild like mad surgeons with the power and responcibility we've been given doing unlicenced and potentially abusive or unintentional psychotheraphy on each other and trying to pretend its 'just fun'. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Instilling horror
Top