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Insubstantial rules irk anyone else?
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<blockquote data-quote="Otterscrubber" data-source="post: 4341096" data-attributes="member: 4588"><p>No, they don't irk me. It's different, but they don't irk me. If something is not meant to be hit or killed then it will have a power that makes it unable to be hit or killed. If it is meant to be hit and/or killed in some manner, then then new insubstantial guidelines work fine by me. </p><p></p><p>I actually didn't like the old version. I mean, why would something have a 50% chance to totally avoid a magic sword? Shouldn't it either affect it or not? Seemed silly to me. Ghost touch didn't sit too well with me either as the "insubstantial" nature of several creatures was very different in flavor, yet this one magic property covered all the bases from gaseous to shadow creatures for some reason. I could see a ghost being hit by a holy weapon, or by the weapon that killed it the first time or some other story related thing, but why the random 50%? Why not just give it a higher AC if it is just harder to hit or make it all or nothing based on the nature of the weapon?</p></blockquote><p></p>
[QUOTE="Otterscrubber, post: 4341096, member: 4588"] No, they don't irk me. It's different, but they don't irk me. If something is not meant to be hit or killed then it will have a power that makes it unable to be hit or killed. If it is meant to be hit and/or killed in some manner, then then new insubstantial guidelines work fine by me. I actually didn't like the old version. I mean, why would something have a 50% chance to totally avoid a magic sword? Shouldn't it either affect it or not? Seemed silly to me. Ghost touch didn't sit too well with me either as the "insubstantial" nature of several creatures was very different in flavor, yet this one magic property covered all the bases from gaseous to shadow creatures for some reason. I could see a ghost being hit by a holy weapon, or by the weapon that killed it the first time or some other story related thing, but why the random 50%? Why not just give it a higher AC if it is just harder to hit or make it all or nothing based on the nature of the weapon? [/QUOTE]
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Insubstantial rules irk anyone else?
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