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*Pathfinder & Starfinder
Insubstantial seems very, very boring
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<blockquote data-quote="James McMurray" data-source="post: 4441611" data-attributes="member: 743"><p><strong></strong></p><p><strong></strong></p><p><strong>I'd be careful with that. If you make the enemies more powerful, but then buff the PCs enough that it doesn't matter, a slight change to flavor can easily become a large change in power once the fight is over. It could turn out a few ways:</strong></p><p><strong></strong></p><p><strong>1) The new immunity granted to insubstansial creatures causes something to fall through the cracks and the party suffers for it somehow. Depending on the players they may feel like they've been screwed over by an unfair house rule.</strong></p><p><strong></strong></p><p><strong>2) The new immunity works out great, but you don't give everyone a way around it. Someone sits around getting slapped by ghosts while the rest of the party fights. They'll almost certainly feel like they were punished by your house rule.</strong></p><p><strong></strong></p><p><strong>3) Everything balanced out perfectly. The party's new gear makes sure that the new immunity applies so rarely that it's fun without being frustrating. They had a cool fight, and got some new toys. </strong></p><p><strong></strong></p><p><strong>It seems like #3 is going to require a bit more work than its worth, since all it does is give you the same outcome (party beats monsters) but a) increases their power by giving them new magic items, b) temporarily increases their power with cliche weapons that only last long enough to fight Enemy X, or c) slows down their future magic finds because they now have a bunch of energy weapons.</strong></p><p><strong></strong></p><p><strong>If you've got someone that wants a flaming sword or thundering bow, that's cool. Add a vulnerability of some sort so they get a chance to shine. I obviously don't know your group, and I'm probably a bit biased because I've had several fun fights with insubstantial creatures, but I just don't see the point in creating more work for yourself so that you can arrive at the same end point, especially when there's risk involved.</strong></p></blockquote><p></p>
[QUOTE="James McMurray, post: 4441611, member: 743"] [B] I'd be careful with that. If you make the enemies more powerful, but then buff the PCs enough that it doesn't matter, a slight change to flavor can easily become a large change in power once the fight is over. It could turn out a few ways: 1) The new immunity granted to insubstansial creatures causes something to fall through the cracks and the party suffers for it somehow. Depending on the players they may feel like they've been screwed over by an unfair house rule. 2) The new immunity works out great, but you don't give everyone a way around it. Someone sits around getting slapped by ghosts while the rest of the party fights. They'll almost certainly feel like they were punished by your house rule. 3) Everything balanced out perfectly. The party's new gear makes sure that the new immunity applies so rarely that it's fun without being frustrating. They had a cool fight, and got some new toys. It seems like #3 is going to require a bit more work than its worth, since all it does is give you the same outcome (party beats monsters) but a) increases their power by giving them new magic items, b) temporarily increases their power with cliche weapons that only last long enough to fight Enemy X, or c) slows down their future magic finds because they now have a bunch of energy weapons. If you've got someone that wants a flaming sword or thundering bow, that's cool. Add a vulnerability of some sort so they get a chance to shine. I obviously don't know your group, and I'm probably a bit biased because I've had several fun fights with insubstantial creatures, but I just don't see the point in creating more work for yourself so that you can arrive at the same end point, especially when there's risk involved.[/b] [/QUOTE]
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Insubstantial seems very, very boring
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