Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Insubstantial seems very, very boring
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ObsidianCrane" data-source="post: 4442822" data-attributes="member: 54918"><p>How to make insubstantial creatures interesting - Traps and Terrain.</p><p></p><p>I recently had my 8th level party run into a Banshee twice. </p><p></p><p>The first time it was near a couple of short drops (10') - this made its push attack more threatening. The party got immobilised and pushed off the first ledge and then battled the Banshee and its Shadow Bat (Fire Bat's changed to Necrotic instead of Fire) budies for a few rounds. Eventually the Banshee got its blast back and knocked several PCs down onto the next ledge, including the melee rogue and the paladin.</p><p></p><p>The Banshee fled just before it died, and the PCs then spent over a good half an hour messing about before they encoutnered it again, so I put it back at full health. This time they encountered it with the Fire Blaster trap from the DMG. Now the Banshee was able to move from one end of the trapped area to another without triggering the trap, and being able to phase was able to move around behind the party and blast them into the trap zone leaving several on the trigger squares in the first round. It then became a scramble to disable the trap and fight the monster which was able to zoom from one end of the trap to the other without fear. Including a situation where the paladin had to run the gauntlet of the trap to engage the banshee so that it didn't kill the Rogue before she could disable the trap.</p><p></p><p>They dreaded it recovering so much that when it phased through a door, even though they were down at least a daily and most of their encoutners each they chased after it, bringing the next encounter onto them as well.</p><p></p><p>In short the mechanics of Insubstantial are useful for the other things that they can do, rather than the damage side of things. Being insubstantial means dodging through pillars rather than around them, flying over chasms, and pushing PCs into them if possible and so on. Just hitting is pretty dull pretty fast (I'm starting to hate Brutes already) but messing with the flexibility of powers can make thigns really fun.</p><p></p><p>(Flying creatures with floor based traps are fun as well.)</p></blockquote><p></p>
[QUOTE="ObsidianCrane, post: 4442822, member: 54918"] How to make insubstantial creatures interesting - Traps and Terrain. I recently had my 8th level party run into a Banshee twice. The first time it was near a couple of short drops (10') - this made its push attack more threatening. The party got immobilised and pushed off the first ledge and then battled the Banshee and its Shadow Bat (Fire Bat's changed to Necrotic instead of Fire) budies for a few rounds. Eventually the Banshee got its blast back and knocked several PCs down onto the next ledge, including the melee rogue and the paladin. The Banshee fled just before it died, and the PCs then spent over a good half an hour messing about before they encoutnered it again, so I put it back at full health. This time they encountered it with the Fire Blaster trap from the DMG. Now the Banshee was able to move from one end of the trapped area to another without triggering the trap, and being able to phase was able to move around behind the party and blast them into the trap zone leaving several on the trigger squares in the first round. It then became a scramble to disable the trap and fight the monster which was able to zoom from one end of the trap to the other without fear. Including a situation where the paladin had to run the gauntlet of the trap to engage the banshee so that it didn't kill the Rogue before she could disable the trap. They dreaded it recovering so much that when it phased through a door, even though they were down at least a daily and most of their encoutners each they chased after it, bringing the next encounter onto them as well. In short the mechanics of Insubstantial are useful for the other things that they can do, rather than the damage side of things. Being insubstantial means dodging through pillars rather than around them, flying over chasms, and pushing PCs into them if possible and so on. Just hitting is pretty dull pretty fast (I'm starting to hate Brutes already) but messing with the flexibility of powers can make thigns really fun. (Flying creatures with floor based traps are fun as well.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Insubstantial seems very, very boring
Top