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<blockquote data-quote="PencilBoy99" data-source="post: 6994613" data-attributes="member: 6727142"><p>I'm still struggling with, as a GM, turning an idea or a goal into an activity with challenging, multiple steps. This is a problem for me REGARDLESS of whether the goal/activity is generated by me or the players, and REGARDLESS of whether or not I'm pre-planning OR improving (based on a "Situation"). Both my players and I find this unsatisfying.</p><p></p><p></p><p>EXAMPLE: </p><p></p><p></p><p>we have the goal "rescue the people kidnapped from the tavern by Orcs" turns into "follow the Orks trail, then deal with them to get the hostages" which isn't even two scenes of activity. </p><p></p><p></p><p>TRIED:</p><p></p><p></p><p>Creating Antagonists w/ Goals (in the above example, Orc doesn't wants to keep his captives as slaves, but that doesn't turn into anything for the players to do besides rescue them).</p><p></p><p></p><p>Creating steps for the Antagonists a la Fronts/Dangers (Orc kidnaps people and takes them back to lair).</p></blockquote><p></p>
[QUOTE="PencilBoy99, post: 6994613, member: 6727142"] I'm still struggling with, as a GM, turning an idea or a goal into an activity with challenging, multiple steps. This is a problem for me REGARDLESS of whether the goal/activity is generated by me or the players, and REGARDLESS of whether or not I'm pre-planning OR improving (based on a "Situation"). Both my players and I find this unsatisfying. EXAMPLE: we have the goal "rescue the people kidnapped from the tavern by Orcs" turns into "follow the Orks trail, then deal with them to get the hostages" which isn't even two scenes of activity. TRIED: Creating Antagonists w/ Goals (in the above example, Orc doesn't wants to keep his captives as slaves, but that doesn't turn into anything for the players to do besides rescue them). Creating steps for the Antagonists a la Fronts/Dangers (Orc kidnaps people and takes them back to lair). [/QUOTE]
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