Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Int 8, Wis 8, Cha 18 Sorcerer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 7134272" data-attributes="member: 6689464"><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD"></span></strong></p><p><strong><span style="color: #EE88DD"><strong><span style="color: #EE88DD">I see. Wow, it is an interesting method of npc generation.</span></strong></span></strong></p><p><strong><span style="color: #EE88DD"><strong><span style="color: #EE88DD"></span></strong></span></strong></p><p><strong><span style="color: #EE88DD"><strong><span style="color: #EE88DD">I see now why our results are that different. Your formula is linear, matching in the center but not accelerating towards the edges. IQ is a normal distribution on purpose, with small variation near the center but it drops or grows faster and faster as you get further away from the center. A full percentile near the center might only raise your IQ by half a point, but on the edges a tenth of a thousandth of a percentile raises your IQ by the dozen if not by the hundreds. That is why IQ values beyond 160 are ridiculous the difference between IQ 200 and IQ 180 is quite quite small, way smaller than what can possibly be measured with any accuracy. </span></strong></span></strong></p><p> <strong><span style="color: #EE88DD"><strong><span style="color: #EE88DD"></span></strong></span></strong></p></blockquote><p></p>
[QUOTE="MoonSong, post: 7134272, member: 6689464"] [B][COLOR=#EE88DD] [B][COLOR=#EE88DD]I see. Wow, it is an interesting method of npc generation. I see now why our results are that different. Your formula is linear, matching in the center but not accelerating towards the edges. IQ is a normal distribution on purpose, with small variation near the center but it drops or grows faster and faster as you get further away from the center. A full percentile near the center might only raise your IQ by half a point, but on the edges a tenth of a thousandth of a percentile raises your IQ by the dozen if not by the hundreds. That is why IQ values beyond 160 are ridiculous the difference between IQ 200 and IQ 180 is quite quite small, way smaller than what can possibly be measured with any accuracy. [/COLOR][/B][/color][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Int 8, Wis 8, Cha 18 Sorcerer
Top