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General Tabletop Discussion
*Pathfinder & Starfinder
INT bonus, skills and stat increases
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<blockquote data-quote="Elder-Basilisk" data-source="post: 234652" data-attributes="member: 3146"><p>The no retroactivity for skill points from intelligence part is annoying when creating characters at greater than first level but is actually easier when creating characters at first level and levelling them up after that. It means that you just worry about how many points you get this level and not how many you would have gotten last level if you had the int you have this level. A minor detail, but no more minor than the unpleasantness of figuring out how many skillpoints a 9th level wizard has when his int has increased by six points (2 from levels, 4 from a headband) since 1st level).</p><p></p><p>The other significant part of the "no retroactivity" rule is that it means you don't need to go back and figure out which skill points you lose when you get slapped with a bestow curse (-6 int) or a feeblemind spell.</p><p></p><p>Making it retroactive probably won't hurt your game noticably, but there are good reasons to leave it alone. . . .</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 234652, member: 3146"] The no retroactivity for skill points from intelligence part is annoying when creating characters at greater than first level but is actually easier when creating characters at first level and levelling them up after that. It means that you just worry about how many points you get this level and not how many you would have gotten last level if you had the int you have this level. A minor detail, but no more minor than the unpleasantness of figuring out how many skillpoints a 9th level wizard has when his int has increased by six points (2 from levels, 4 from a headband) since 1st level). The other significant part of the "no retroactivity" rule is that it means you don't need to go back and figure out which skill points you lose when you get slapped with a bestow curse (-6 int) or a feeblemind spell. Making it retroactive probably won't hurt your game noticably, but there are good reasons to leave it alone. . . . [/QUOTE]
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Community
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INT bonus, skills and stat increases
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