Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
INT bonus to skill points retroactive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norfleet" data-source="post: 1116001" data-attributes="member: 11581"><p>Skillpoint retroactivity is only the beginning of clean, reconstructible bookkeeping: Frankly, the 3/3.5E skillpoint system is a horrendous mess when it comes to backtracking: If the visible manifestation of a character's skills is the +X to them, then you have a huge mess, under core rules: First, if a character's int varies with level, such as if he is a wizard or otherwise raises int, you have to track when, exactly, he raised int to even reconstruct the number of skillpoints he should have. This becomes a severe issue with, say, Wiz/Clr/MTs, for whom raising which stat may not be entirely clearcut: He can raise Int or Wis, and may choose to raise both....which means that WHEN he raised Int as opposed to Wis becomes important for tracking how many skillpoints he should have.</p><p></p><p>Then there's that whole cross-class skill business, which becomes an absolutely horrendous nightmare when multiclassing becomes involved: Then you have to wonder when he purchased a point as a class skill, when he purchased it as a cross-class skill, and the fact that his maximum is different if it's a class skill for one class, even if he has to purchase ranks cross-class using the points of another class, blah, blah. Just try this with a fighter/rogue who is primarily a rogue: Say with an end goal of a classical R16/F4 build. Fighters, of course, have a horrendously crippled pool of class skills to pick from....only a few of which overlap with the rogue. For a pure fighter, it's not a major issue because he faces the same choices every level, with the same skillpoints: He can just keep raising the same skills every time. For the multiclass character, however, it becomes an interesting dance not unlike corporate tax accounting: How to get the skills you want maxed, while making sure you don't pay cross-class penalties. You get this interesting behavior where, when the character levels as a rogue, he'll WON'T raise the overlapping skills at all, so that he can use a fighter level to shovel points into it while it's a class skill: Since there's no rule dictating how many points can be shoved into a skill at once, only the maximum, it's perfectly legal for him to level as a fighter, and shovel all of his skillpoints into one or two skills: If he has a high int, and perhaps is human, he's likely to have more skillpoints available to him than his skillpoint-impaired class will have decent skills.</p><p></p><p>All of this, of course, would be significantly reduced by a simple "once a class skill, always a class skill" system, instead of that "maximum-rank as a class skill, but purchased either class or cross class.....blah-blah-my-head-hurts" stuff. Designing a multiclass character, particularly a multi-rogue, becomes an exercise in corporate tax accounting, with all the attendant joy.</p><p></p><p>Frankly, the entire skills and skillpoint system is a horrendous bookkeeping nightmare: Multiclass characters greatly exacerbate the problem.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1116001, member: 11581"] Skillpoint retroactivity is only the beginning of clean, reconstructible bookkeeping: Frankly, the 3/3.5E skillpoint system is a horrendous mess when it comes to backtracking: If the visible manifestation of a character's skills is the +X to them, then you have a huge mess, under core rules: First, if a character's int varies with level, such as if he is a wizard or otherwise raises int, you have to track when, exactly, he raised int to even reconstruct the number of skillpoints he should have. This becomes a severe issue with, say, Wiz/Clr/MTs, for whom raising which stat may not be entirely clearcut: He can raise Int or Wis, and may choose to raise both....which means that WHEN he raised Int as opposed to Wis becomes important for tracking how many skillpoints he should have. Then there's that whole cross-class skill business, which becomes an absolutely horrendous nightmare when multiclassing becomes involved: Then you have to wonder when he purchased a point as a class skill, when he purchased it as a cross-class skill, and the fact that his maximum is different if it's a class skill for one class, even if he has to purchase ranks cross-class using the points of another class, blah, blah. Just try this with a fighter/rogue who is primarily a rogue: Say with an end goal of a classical R16/F4 build. Fighters, of course, have a horrendously crippled pool of class skills to pick from....only a few of which overlap with the rogue. For a pure fighter, it's not a major issue because he faces the same choices every level, with the same skillpoints: He can just keep raising the same skills every time. For the multiclass character, however, it becomes an interesting dance not unlike corporate tax accounting: How to get the skills you want maxed, while making sure you don't pay cross-class penalties. You get this interesting behavior where, when the character levels as a rogue, he'll WON'T raise the overlapping skills at all, so that he can use a fighter level to shovel points into it while it's a class skill: Since there's no rule dictating how many points can be shoved into a skill at once, only the maximum, it's perfectly legal for him to level as a fighter, and shovel all of his skillpoints into one or two skills: If he has a high int, and perhaps is human, he's likely to have more skillpoints available to him than his skillpoint-impaired class will have decent skills. All of this, of course, would be significantly reduced by a simple "once a class skill, always a class skill" system, instead of that "maximum-rank as a class skill, but purchased either class or cross class.....blah-blah-my-head-hurts" stuff. Designing a multiclass character, particularly a multi-rogue, becomes an exercise in corporate tax accounting, with all the attendant joy. Frankly, the entire skills and skillpoint system is a horrendous bookkeeping nightmare: Multiclass characters greatly exacerbate the problem. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
INT bonus to skill points retroactive?
Top