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INT bonus to skill points retroactive?
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<blockquote data-quote="Keith" data-source="post: 1116409" data-attributes="member: 10752"><p>I find that keeping a character sheet for each level as a character progresses is handy. When you create a character at a higher level, on the other hand, it seems like a ton of work to do that. It is hard to avoid the cross-class skills and skill points problems described above if you don’t do something, though. I have seen some higher level characters created where the total number of skill points was computed with the final INT score, and they were distributed to any skills that were class skills at any point in time.</p><p>If all your characters are like this, it is at least fair to the players, but it is still moving those characters pretty far outside the “balance” parameters of the game as it is written. If such characters are mixed with ones following the rules, they are getting way too much of an edge, and it is unfair.</p><p></p><p>Characters should be built a level at a time, even if you are crating a tenth level character (or whatever level). That way, these two problems can be avoided. It is not much more work, and most likely results in characters much more like ones that actually progressed, as opposed to the approach of creating the finished character in one fell swoop.</p><p></p><p>I don’t think that creating accurate characters and keeping track of them is all that grueling. It is a pretty streamlined system that creates pretty interesting characters who are fairly well balanced relative to each other, in my view. Sometimes the work involved is a little tiring, definitely.</p></blockquote><p></p>
[QUOTE="Keith, post: 1116409, member: 10752"] I find that keeping a character sheet for each level as a character progresses is handy. When you create a character at a higher level, on the other hand, it seems like a ton of work to do that. It is hard to avoid the cross-class skills and skill points problems described above if you don’t do something, though. I have seen some higher level characters created where the total number of skill points was computed with the final INT score, and they were distributed to any skills that were class skills at any point in time. If all your characters are like this, it is at least fair to the players, but it is still moving those characters pretty far outside the “balance” parameters of the game as it is written. If such characters are mixed with ones following the rules, they are getting way too much of an edge, and it is unfair. Characters should be built a level at a time, even if you are crating a tenth level character (or whatever level). That way, these two problems can be avoided. It is not much more work, and most likely results in characters much more like ones that actually progressed, as opposed to the approach of creating the finished character in one fell swoop. I don’t think that creating accurate characters and keeping track of them is all that grueling. It is a pretty streamlined system that creates pretty interesting characters who are fairly well balanced relative to each other, in my view. Sometimes the work involved is a little tiring, definitely. [/QUOTE]
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INT bonus to skill points retroactive?
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