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Integrating a modular spell system into my game
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<blockquote data-quote="Dannyalcatraz" data-source="post: 6067631" data-attributes="member: 19675"><p>I came up with a system akin to this a long time ago.* My conclusion: it works, but it is frustratingly clunky and slow. It could work in a computer game, though, because the program would cut the casting time to seconds or fractions thereof.</p><p></p><p>You're better off in systemic elegance & conservation of game time using a system that lets the players combine effects as they want ahead of time into a "spell" or "power" that has a standard, streamlined mechanic for resolution, such as you'd find in HERO, True20, or M&M.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* in mine, casters had to learn Runes Of Power. Using a single rune (speaking its name) a single time created a set effect. By repeating it, you intensified that effect. By arranging different Runes in a sequence, you created a new effect. In addition, the order and arrangement of the Runes mattered: the Fire Rune followed by the Wind Rune might create a small fireball; the Wind Rune followed by the Fire Rune might create a hot blast of air.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6067631, member: 19675"] I came up with a system akin to this a long time ago.* My conclusion: it works, but it is frustratingly clunky and slow. It could work in a computer game, though, because the program would cut the casting time to seconds or fractions thereof. You're better off in systemic elegance & conservation of game time using a system that lets the players combine effects as they want ahead of time into a "spell" or "power" that has a standard, streamlined mechanic for resolution, such as you'd find in HERO, True20, or M&M. * in mine, casters had to learn Runes Of Power. Using a single rune (speaking its name) a single time created a set effect. By repeating it, you intensified that effect. By arranging different Runes in a sequence, you created a new effect. In addition, the order and arrangement of the Runes mattered: the Fire Rune followed by the Wind Rune might create a small fireball; the Wind Rune followed by the Fire Rune might create a hot blast of air. [/QUOTE]
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