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<blockquote data-quote="fusangite" data-source="post: 2127031" data-attributes="member: 7240"><p>Well, in the game I play in on Monday nights, even though others fairly experienced, I am that guy. I play a 10th level druid at the moment who is essentially <em>the</em> combat force. When my animal companion, cohort and I, along with whatever creature I've summoned, go into melee combat, I deal more damage per round than the rest of the party combined, fighter included, even accounting for the round or two I spend magically preparing. And, of course, when creatures flee, there are always Ice Storms and Flame Strikes with which to hit them. </p><p></p><p>I've never been the big damage-dealer in a party before, except when I have played a sorceror or necromancer so this was an unexpected shift for me into the role of melee star. (I just hadn't thought through how effective a druid could be if well-played until after choosing the class.)</p><p></p><p>As a result, I've gradually changed how my character acts the rest of the time. When we travel, I travel in Wild Shape now, supposedly for defensive reasons; this means that when things need to be discussed on the road or NPCs approached, I'm out of the loop. People can ask me to cast certain spells for them but I don't get to give them advice. I've also begun playing my 10 Intelligence more aggressively; I step back from discussions about what plans to make and, after being the party's effective spokesperson for my first five levels (with a bunch of diplomacy ranks to show for it), I have now managed to earn a reputation as a dangerously indiscreet character who shouldn't be allowed to talk to NPCs unless they're really on our side. I partly explain this as my character's increasingly ursine lifestyle beginning to inform his nature. </p><p></p><p>As a result, the party now sees me as a powerful resource they half-control rather than a domineering player. It's not a perfect arrangement but at least the internal power dynamic is nowhere near as screwed-up as it was three or four levels ago.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2127031, member: 7240"] Well, in the game I play in on Monday nights, even though others fairly experienced, I am that guy. I play a 10th level druid at the moment who is essentially [i]the[/i] combat force. When my animal companion, cohort and I, along with whatever creature I've summoned, go into melee combat, I deal more damage per round than the rest of the party combined, fighter included, even accounting for the round or two I spend magically preparing. And, of course, when creatures flee, there are always Ice Storms and Flame Strikes with which to hit them. I've never been the big damage-dealer in a party before, except when I have played a sorceror or necromancer so this was an unexpected shift for me into the role of melee star. (I just hadn't thought through how effective a druid could be if well-played until after choosing the class.) As a result, I've gradually changed how my character acts the rest of the time. When we travel, I travel in Wild Shape now, supposedly for defensive reasons; this means that when things need to be discussed on the road or NPCs approached, I'm out of the loop. People can ask me to cast certain spells for them but I don't get to give them advice. I've also begun playing my 10 Intelligence more aggressively; I step back from discussions about what plans to make and, after being the party's effective spokesperson for my first five levels (with a bunch of diplomacy ranks to show for it), I have now managed to earn a reputation as a dangerously indiscreet character who shouldn't be allowed to talk to NPCs unless they're really on our side. I partly explain this as my character's increasingly ursine lifestyle beginning to inform his nature. As a result, the party now sees me as a powerful resource they half-control rather than a domineering player. It's not a perfect arrangement but at least the internal power dynamic is nowhere near as screwed-up as it was three or four levels ago. [/QUOTE]
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