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<blockquote data-quote="Samothdm" data-source="post: 2128096" data-attributes="member: 5473"><p>Perhaps I did coddle them a little bit. I was just used to the way that they fought during combats (which wasn't really the most efficient way for them to fight) so I probably got a little lazy with the tactics utilized by my bad guys. </p><p></p><p></p><p></p><p>Sure. To be fair to him, though, the Mystic Theurge PrC didn't actually exist when we started playing. He's qualifying for it now, but realizes that he didn't need the extra 2 levels in Cleric. He was also mainly playing a Cleric who just kind of "discovered" his sorcerous bloodline one day. I never thought he'd take more than 1 or at most 2 levels in Sorcerer and then he'd just focus on Cleric. From a role-playing standpoint, I guess it made more sense to him to make them more equal, plus to qualify for MT he needed 2nd level Sorcerer spells. </p><p></p><p></p><p></p><p>Yeah, definitely. This is my "second-most" veteran player in the group, and in the beginning he decided to make a personal choice to kind of just take a back-seat and let the other newbies take the lead. He took one level of Paladin for a role-playing aspect (he was approached by a member of a secret Paladin order who asked him to join and he accepted). Then, out of nowhere last time he leveled he took a 2nd level in Paladin. I'm not sure what his thinking was there, but if he's having fun and it doesn't ruin the game, who am I to stop him?</p><p></p><p></p><p></p><p>His main problem is that he only shows up to about half the sessions due to his unpredictable work schedule. That makes it difficult for him to keep up on the story aspects of the game, so when he is there I have a similar problem with him as I do with the Kensai, which is that he just shoots things with his bow but otherwise isn't <strong>too</strong> involved. </p><p></p><p></p><p></p><p>Her problem (besides that she's married to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) is that when the game started there were two Rogues. Both were newbies and they decided to "split" their skill allocations to cover almost every situation. My wife got the disguise-bluff type who also has a strong interest in magic stuff so she's spent a ton of points on cross-class skills like Knowledge:Arcana. The other Rogue is the one who had ranks in Search, Open Lock, Disable Device, etc. Then, that player decided to multi-class as a Fighter, and then dropped out of the game after she had a baby. So, my wife is left as the "party rogue" but without any of the traditional Rogue skills you'd think of. She doesn't really have much interest in being the trapfinder and door opener. Honestly, she'd rather that her character sneak away from the party and do magical research or try to find the location of her missing mother and sister. </p><p></p><p></p><p></p><p>She totally wildshapes now, but it's all on the advice of the veteran Kensai player. He's helped her work out a bunch of scenarios for combat (which currently involves wildshaping into a brown bear) so she's actually not that bad but it's because she gets help from the veteran (and has asked for help from him, unlike most of the other players).</p><p></p><p></p><p></p><p>Sure, but isn't that always the case with new players?</p><p></p><p></p><p></p><p>Hence my question - how to mingle the two worlds of the newbies with the veteran to keep everyone happy? I'm not going to just go totally crazy on them just because the experience player can keep up. Many of the rest of them would likely die and they would sure be upset about it just coming out of nowhere.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 2128096, member: 5473"] Perhaps I did coddle them a little bit. I was just used to the way that they fought during combats (which wasn't really the most efficient way for them to fight) so I probably got a little lazy with the tactics utilized by my bad guys. Sure. To be fair to him, though, the Mystic Theurge PrC didn't actually exist when we started playing. He's qualifying for it now, but realizes that he didn't need the extra 2 levels in Cleric. He was also mainly playing a Cleric who just kind of "discovered" his sorcerous bloodline one day. I never thought he'd take more than 1 or at most 2 levels in Sorcerer and then he'd just focus on Cleric. From a role-playing standpoint, I guess it made more sense to him to make them more equal, plus to qualify for MT he needed 2nd level Sorcerer spells. Yeah, definitely. This is my "second-most" veteran player in the group, and in the beginning he decided to make a personal choice to kind of just take a back-seat and let the other newbies take the lead. He took one level of Paladin for a role-playing aspect (he was approached by a member of a secret Paladin order who asked him to join and he accepted). Then, out of nowhere last time he leveled he took a 2nd level in Paladin. I'm not sure what his thinking was there, but if he's having fun and it doesn't ruin the game, who am I to stop him? His main problem is that he only shows up to about half the sessions due to his unpredictable work schedule. That makes it difficult for him to keep up on the story aspects of the game, so when he is there I have a similar problem with him as I do with the Kensai, which is that he just shoots things with his bow but otherwise isn't [b]too[/b] involved. Her problem (besides that she's married to me :) ) is that when the game started there were two Rogues. Both were newbies and they decided to "split" their skill allocations to cover almost every situation. My wife got the disguise-bluff type who also has a strong interest in magic stuff so she's spent a ton of points on cross-class skills like Knowledge:Arcana. The other Rogue is the one who had ranks in Search, Open Lock, Disable Device, etc. Then, that player decided to multi-class as a Fighter, and then dropped out of the game after she had a baby. So, my wife is left as the "party rogue" but without any of the traditional Rogue skills you'd think of. She doesn't really have much interest in being the trapfinder and door opener. Honestly, she'd rather that her character sneak away from the party and do magical research or try to find the location of her missing mother and sister. She totally wildshapes now, but it's all on the advice of the veteran Kensai player. He's helped her work out a bunch of scenarios for combat (which currently involves wildshaping into a brown bear) so she's actually not that bad but it's because she gets help from the veteran (and has asked for help from him, unlike most of the other players). Sure, but isn't that always the case with new players? Hence my question - how to mingle the two worlds of the newbies with the veteran to keep everyone happy? I'm not going to just go totally crazy on them just because the experience player can keep up. Many of the rest of them would likely die and they would sure be upset about it just coming out of nowhere. [/QUOTE]
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