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<blockquote data-quote="Byrons_Ghost" data-source="post: 2128310" data-attributes="member: 7396"><p>Do you think the player of the Kensai will have a problem if you pick on him? As a DM himself, he probably sees what's going on, so he might understand things from your point of view. IC there would be a very simple reason, and that would be reputation- if he's clearly the strongest and most skilled fighter in the party, word is going to get around. Bad guys who know that the party is after them, and are preparing for a fight, are going to get resources just to deal with the halberd master- so he gets his time fighting a souped-up monster, and the rest of the party can fight the normal encounter as they always have.</p><p></p><p>After a while, of course, this is going to become a bit hackneyed. The one thing I could think of that would a good long-term subplot is the martial arts angle; in HKAT type stuff great warriors are always getting challenged and sought out by others who might not even be all that concerned with the issues being fought over. He get could get some sort of enemy martial arts clan after him for some reason, and they could dog his steps for a few levels, constantly interfering with what the plots so that they can get their people to square off against the halberd master. Some sort of weird ninja code or something could prevent them from fighthing the others unless attacked first. Once the rest of the party figures this out, they'll probably avoid fighting the martial artists, especially if it's couched in terms of an honor duel or something like that.</p><p></p><p>This could buy you a little more time, anyhow, and it sounds like the druid and the mystic theurge are close to catching up to where they should be. I imagine the rogue is happy with her build, and ranger archers are usually going to be at least halfway competent. As for the paladin/wizard, it's a cool story idea, if not very optimized. Maybe you could adapt something like the spellsword or bladesinger for him to qualify for?</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 2128310, member: 7396"] Do you think the player of the Kensai will have a problem if you pick on him? As a DM himself, he probably sees what's going on, so he might understand things from your point of view. IC there would be a very simple reason, and that would be reputation- if he's clearly the strongest and most skilled fighter in the party, word is going to get around. Bad guys who know that the party is after them, and are preparing for a fight, are going to get resources just to deal with the halberd master- so he gets his time fighting a souped-up monster, and the rest of the party can fight the normal encounter as they always have. After a while, of course, this is going to become a bit hackneyed. The one thing I could think of that would a good long-term subplot is the martial arts angle; in HKAT type stuff great warriors are always getting challenged and sought out by others who might not even be all that concerned with the issues being fought over. He get could get some sort of enemy martial arts clan after him for some reason, and they could dog his steps for a few levels, constantly interfering with what the plots so that they can get their people to square off against the halberd master. Some sort of weird ninja code or something could prevent them from fighthing the others unless attacked first. Once the rest of the party figures this out, they'll probably avoid fighting the martial artists, especially if it's couched in terms of an honor duel or something like that. This could buy you a little more time, anyhow, and it sounds like the druid and the mystic theurge are close to catching up to where they should be. I imagine the rogue is happy with her build, and ranger archers are usually going to be at least halfway competent. As for the paladin/wizard, it's a cool story idea, if not very optimized. Maybe you could adapt something like the spellsword or bladesinger for him to qualify for? [/QUOTE]
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