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Integrating an Experienced Player with Newbies
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<blockquote data-quote="Janx" data-source="post: 2130300" data-attributes="member: 8835"><p>Sweeney's on the right track.</p><p></p><p>Putting more focus on the Kensai with sub-plots and anti-kensai encounters just makes the game seem "all about the Kensai"</p><p></p><p>You need to shift the camera AWAY from the Kensai. If the PCs are not optimal for combat, have less combat. Ironically enough, the Rogue PC sounds like it would be built for an intrique campaign.</p><p></p><p>Find a way for the PCs to rebuild their character. Perhaps a house rule, if you don't use it, lose it, and reallocate. This would help the rogue. If she never uses "knowledge arcana" then dump it and let her put those points where she wants. Run a level-draining critter against them, to rewind things a bit.</p><p></p><p>Another reason you've got sub-optimal PCs is because you haven't driven them to focus on anything. Why does bullets come out of a gun? Because they're getting pushed from the other side. If you have regularly have encounters that need certain skills, and failure hurts them, eventually, they'll start taking those skills. Give magic items that unlock when you reach a certain level in a certain class, to encourage them to stop multi-piddling.</p><p></p><p>Let reality kick in. If the sub-optimal PC doesn't kick butt, let it die. Next time they'll focus on one class, until they're ready for more. A 9th level mage kicks butt. A P2/W7 apparently does not. Let life prove that point. Multi-classing is cool, when used properly. But multi-classing for multi-classing sake usually sucks.</p><p></p><p>Certainly talk to the players about it. The Kensai shouldn't have to throttle back, but if he knows about the problem you're trying to solve, he may be able to help in unexpected ways.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2130300, member: 8835"] Sweeney's on the right track. Putting more focus on the Kensai with sub-plots and anti-kensai encounters just makes the game seem "all about the Kensai" You need to shift the camera AWAY from the Kensai. If the PCs are not optimal for combat, have less combat. Ironically enough, the Rogue PC sounds like it would be built for an intrique campaign. Find a way for the PCs to rebuild their character. Perhaps a house rule, if you don't use it, lose it, and reallocate. This would help the rogue. If she never uses "knowledge arcana" then dump it and let her put those points where she wants. Run a level-draining critter against them, to rewind things a bit. Another reason you've got sub-optimal PCs is because you haven't driven them to focus on anything. Why does bullets come out of a gun? Because they're getting pushed from the other side. If you have regularly have encounters that need certain skills, and failure hurts them, eventually, they'll start taking those skills. Give magic items that unlock when you reach a certain level in a certain class, to encourage them to stop multi-piddling. Let reality kick in. If the sub-optimal PC doesn't kick butt, let it die. Next time they'll focus on one class, until they're ready for more. A 9th level mage kicks butt. A P2/W7 apparently does not. Let life prove that point. Multi-classing is cool, when used properly. But multi-classing for multi-classing sake usually sucks. Certainly talk to the players about it. The Kensai shouldn't have to throttle back, but if he knows about the problem you're trying to solve, he may be able to help in unexpected ways. Janx [/QUOTE]
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