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Integrating an Experienced Player with Newbies
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<blockquote data-quote="threshel" data-source="post: 2130595" data-attributes="member: 5164"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p>I had a whole thing written, and my log-in timed out. Now it's gone. Grrrr...</p><p></p><p>Essentially, I wanted to say that retconning the characters should be a last resort, and that I like the choices your players have made.</p><p></p><p>I also have an adventure idea that may help.</p><p></p><p>BBEG needs (for dastardly purposes) the weapon of "a greatly skilled and honorable/famous warrior." Your kensai's halberd is top o' the list. Being from Very Far Away, the BBEG hires local help to get it, which your party will undoubtedly foil. They may suspect it was only wanted as a trophy, but have them discover the real reason fairly quickly. If they do nothing except deny the BBEG the halberd, BBEG moves to item #2 on his list, and the dastardly stuff still happens. The only thing they know about who needs it is that the thief was supposed to meet up with a caravan of BBEG's lackeys in order to escort the weapon to Very Far Away, and that the thief (and hirelings) will be paid at the completion of the journey. The only way to stop it all? The party takes the part of the thief and hirelings, and meets the caravan. The halberd is stored as cargo. After a long journey frought with danger (bandits, monsters, narrow canyon trails) and intrigue (suspicious lackeys, maybe an NPC knows more about the intent of the BBEG) they are escorted into the Stronghold (or whatever) and face down the BBEG, ending his nefarious scheme.</p><p></p><p>The entire time they're on this adventure, they're other people and have to look at new ways of acting and fighting. Should get everyone creative about their characters and actively portreying the new personas.</p><p></p><p>Rock the boat.</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>J</p></blockquote><p></p>
[QUOTE="threshel, post: 2130595, member: 5164"] :( I had a whole thing written, and my log-in timed out. Now it's gone. Grrrr... Essentially, I wanted to say that retconning the characters should be a last resort, and that I like the choices your players have made. I also have an adventure idea that may help. BBEG needs (for dastardly purposes) the weapon of "a greatly skilled and honorable/famous warrior." Your kensai's halberd is top o' the list. Being from Very Far Away, the BBEG hires local help to get it, which your party will undoubtedly foil. They may suspect it was only wanted as a trophy, but have them discover the real reason fairly quickly. If they do nothing except deny the BBEG the halberd, BBEG moves to item #2 on his list, and the dastardly stuff still happens. The only thing they know about who needs it is that the thief was supposed to meet up with a caravan of BBEG's lackeys in order to escort the weapon to Very Far Away, and that the thief (and hirelings) will be paid at the completion of the journey. The only way to stop it all? The party takes the part of the thief and hirelings, and meets the caravan. The halberd is stored as cargo. After a long journey frought with danger (bandits, monsters, narrow canyon trails) and intrigue (suspicious lackeys, maybe an NPC knows more about the intent of the BBEG) they are escorted into the Stronghold (or whatever) and face down the BBEG, ending his nefarious scheme. The entire time they're on this adventure, they're other people and have to look at new ways of acting and fighting. Should get everyone creative about their characters and actively portreying the new personas. Rock the boat. :) J [/QUOTE]
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