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Integrating D&D Classes with D20M [Updated 8th April]
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<blockquote data-quote="Mordane76" data-source="post: 782398" data-attributes="member: 7172"><p>Fourth Question --</p><p></p><p>How does someone achieve a caster level in this system higher than 10 without gaining a level higher than 10 in the AdC?</p><p></p><p></p><p>Fifth Question --</p><p></p><p>Talent versus FX abilities in Archaic AdC is a little confusing.</p><p>Innate Caster, for example, is listed as a Talent in the Bard. However, whenever it is used in the "Building a Bard" it takes up the FX slot of the level build. Does one have to spend FX slots even though the Caster Types are listed as Talent Trees? One can't spend their Talent Tree slot at that level on Caster Type? </p><p></p><p>Doing it the way it appears to work right now limits selection of Traditions -- one could not select a Tradition if one wanted to reach caster level 10 by the tenth level of the AdC. While this might not be a bad thing, it definitely is a grand departure from standard.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 782398, member: 7172"] Fourth Question -- How does someone achieve a caster level in this system higher than 10 without gaining a level higher than 10 in the AdC? Fifth Question -- Talent versus FX abilities in Archaic AdC is a little confusing. Innate Caster, for example, is listed as a Talent in the Bard. However, whenever it is used in the "Building a Bard" it takes up the FX slot of the level build. Does one have to spend FX slots even though the Caster Types are listed as Talent Trees? One can't spend their Talent Tree slot at that level on Caster Type? Doing it the way it appears to work right now limits selection of Traditions -- one could not select a Tradition if one wanted to reach caster level 10 by the tenth level of the AdC. While this might not be a bad thing, it definitely is a grand departure from standard. [/QUOTE]
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