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General Tabletop Discussion
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Integrating hit point damage and wound level
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<blockquote data-quote="ogre" data-source="post: 3429411" data-attributes="member: 4671"><p>Ok, I checked out the document. Overall, the system looks very complex, too complex for my personal taste. But, I will try and comment the best I can, as I understand it.</p><p>One thing I was wondering is- What is SL?</p><p></p><p>On the damage table, it seems rather pointless to progress to penalties beyond -6 or even -10. You'd be pretty pathetic at that point anyway, no? Why not simply be disabled? Or reduce ability scores or something more dramatic?</p><p></p><p>Sorry, I'm not much help. I just feel as if I've stepped into the middle of a new system that I know nothing about. I'm trying to pretty much stick with d20 modern as much as possible. A personal choice, not a snide opinion. I applaud your efforts, it's just that this system seems quite removed from what I know with d20 modern.</p></blockquote><p></p>
[QUOTE="ogre, post: 3429411, member: 4671"] Ok, I checked out the document. Overall, the system looks very complex, too complex for my personal taste. But, I will try and comment the best I can, as I understand it. One thing I was wondering is- What is SL? On the damage table, it seems rather pointless to progress to penalties beyond -6 or even -10. You'd be pretty pathetic at that point anyway, no? Why not simply be disabled? Or reduce ability scores or something more dramatic? Sorry, I'm not much help. I just feel as if I've stepped into the middle of a new system that I know nothing about. I'm trying to pretty much stick with d20 modern as much as possible. A personal choice, not a snide opinion. I applaud your efforts, it's just that this system seems quite removed from what I know with d20 modern. [/QUOTE]
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Integrating hit point damage and wound level
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