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Integrating hit point damage and wound level
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<blockquote data-quote="Aussiegamer" data-source="post: 3431220" data-attributes="member: 19601"><p>yer fair enough the abbrevs do make it a bit harder to read, the abbrevs are in the title for each one, like step damage (SL) [I could not think of a better name], but yes could be missed. </p><p></p><p>Maybe damage level????</p><p></p><p>I will get rid of them for the next release, except in tables.</p><p></p><p><strong>My thoughts on why</strong></p><p>I like the idea to keep hit point damage, as it allows two things</p><p></p><p>1. against vehicles the weapon as it does that much damage</p><p>2. Allows for a greater variance for weapons. pretty dull having +2 damage for lots of weapons or such.</p><p></p><p><strong>The procedure </strong> </p><p></p><p>roll weapon damage</p><p>compare damage to creatures combat damage threashold (I put this on the PC sheet )</p><p>assign step level loss, if applicable</p><p>assign secondary ability damage, if applicable.</p><p></p><p>Yes its more complex than standard systems, as I find them to limiting and dull.</p><p></p><p>The secondary damage could be made optional for those that don't like it, but then it takes a part of the damage system away.</p><p></p><p>Just having step loss does not really do it for me, as poisons can have ability damage and do real damage, and thus this still allows this.</p><p></p><p><strong>Creature:</strong></p><p>Yes a conversion is required, after all this is a new system and NOT d20M or D&D or such. Just as they use a similiar number for FORT save v -1hp etc.</p><p></p><p><strong>SIZE:</strong></p><p>If I stab a cat then there is a good chance I will kill it, but do that to an elephant and well you'll just get stomped on most likely.</p><p></p><p>Size adds ability to withstand damage, as it does for vehicles. This is done in many systems already. I like the idea and it seem to be true to life some what.</p><p></p><p><strong>TIME:</strong></p><p>I have used my base ideas that I had already play tested, added the step level.</p><p></p><p>The time taken to run a combat was just as long as running it for D&D 3.5 for my group.</p><p></p><p>At higher levels recording the damage took time to add the last damage to your damage total, with this its all steps, thus the amount of damage is pretty simple to add together.</p><p></p><p><strong>Orge</strong></p><p>Since this is my first step then your not in the middle. A couple of things like health mod (STR mod + CON mod)/2 rounded down, do need to be explained I suppose, but since I can not just post the entire system then reading whats on offer and commenting is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Yer putting disabled or such might be better, I will look at the conditions and see if one fits. Thinking disabled for 75% might be OK :\ ???</p><p></p><p>I dislike d20M to the max and thus my quest for a system for me, and others interested <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, to use.</p><p></p><p></p><p><strong>Donovan Morningfire</strong></p><p>No thanks I prefer to design my own <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>I read that they will be having HP and damage levels, man that sounds like complex system to me! lol</p><p></p><p></p><p></p><p><strong>Ranger Reg</strong></p><p>Please go to RAR lab or google RAR and get the free download if you want to read my stuff. I don't use zip.</p><p></p><p></p><p>But thanks for feedback</p><p></p><p>any thoughts on changes or such please post them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3431220, member: 19601"] yer fair enough the abbrevs do make it a bit harder to read, the abbrevs are in the title for each one, like step damage (SL) [I could not think of a better name], but yes could be missed. Maybe damage level???? I will get rid of them for the next release, except in tables. [B]My thoughts on why[/B] I like the idea to keep hit point damage, as it allows two things 1. against vehicles the weapon as it does that much damage 2. Allows for a greater variance for weapons. pretty dull having +2 damage for lots of weapons or such. [B]The procedure [/B] roll weapon damage compare damage to creatures combat damage threashold (I put this on the PC sheet ) assign step level loss, if applicable assign secondary ability damage, if applicable. Yes its more complex than standard systems, as I find them to limiting and dull. The secondary damage could be made optional for those that don't like it, but then it takes a part of the damage system away. Just having step loss does not really do it for me, as poisons can have ability damage and do real damage, and thus this still allows this. [B]Creature:[/B] Yes a conversion is required, after all this is a new system and NOT d20M or D&D or such. Just as they use a similiar number for FORT save v -1hp etc. [B]SIZE:[/B] If I stab a cat then there is a good chance I will kill it, but do that to an elephant and well you'll just get stomped on most likely. Size adds ability to withstand damage, as it does for vehicles. This is done in many systems already. I like the idea and it seem to be true to life some what. [B]TIME:[/B] I have used my base ideas that I had already play tested, added the step level. The time taken to run a combat was just as long as running it for D&D 3.5 for my group. At higher levels recording the damage took time to add the last damage to your damage total, with this its all steps, thus the amount of damage is pretty simple to add together. [B]Orge[/B] Since this is my first step then your not in the middle. A couple of things like health mod (STR mod + CON mod)/2 rounded down, do need to be explained I suppose, but since I can not just post the entire system then reading whats on offer and commenting is :D Yer putting disabled or such might be better, I will look at the conditions and see if one fits. Thinking disabled for 75% might be OK :\ ??? I dislike d20M to the max and thus my quest for a system for me, and others interested :), to use. [B]Donovan Morningfire[/B] No thanks I prefer to design my own :) I read that they will be having HP and damage levels, man that sounds like complex system to me! lol [B]Ranger Reg[/B] Please go to RAR lab or google RAR and get the free download if you want to read my stuff. I don't use zip. But thanks for feedback any thoughts on changes or such please post them :D [/QUOTE]
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