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*Pathfinder & Starfinder
Integrating poison making rules from BoVD
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<blockquote data-quote="javcs" data-source="post: 4591894" data-attributes="member: 43677"><p>It's Complete Scoundrel.</p><p>If the players want anything out of BoVD ... well, I would say that they have to (a) find out that what they want exists, (b) find someone (or something) willing to teach them/provide them with the necessary resources/raw materials, and (c) survive the 'side effects' that come hand-in-hand with using such vile methods (alignment going to evil or even to vile evil, damning their souls, demonic/diabolical pacts, a kill order being placed on their heads by an order of paladins, etc).</p><p></p><p>The glass jaw is somewhat mitigated by big creatures tending to have high fortitude saves. But, I agree, the mediocre Dex isn't supposed to be a glass jaw, and that poisons tend to be annoying to deal with mid-combat.</p></blockquote><p></p>
[QUOTE="javcs, post: 4591894, member: 43677"] It's Complete Scoundrel. If the players want anything out of BoVD ... well, I would say that they have to (a) find out that what they want exists, (b) find someone (or something) willing to teach them/provide them with the necessary resources/raw materials, and (c) survive the 'side effects' that come hand-in-hand with using such vile methods (alignment going to evil or even to vile evil, damning their souls, demonic/diabolical pacts, a kill order being placed on their heads by an order of paladins, etc). The glass jaw is somewhat mitigated by big creatures tending to have high fortitude saves. But, I agree, the mediocre Dex isn't supposed to be a glass jaw, and that poisons tend to be annoying to deal with mid-combat. [/QUOTE]
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Integrating poison making rules from BoVD
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