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Integrating Skill Challenges With Combat
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<blockquote data-quote="Manbearcat" data-source="post: 7328152" data-attributes="member: 6696971"><p>Great post darkbard.</p><p></p><p>Its getting late for me and I still have some things to do before the night is done (I'm travelling tomorrow and will be out of town until Saturday evening so I won't be able to come back to this until Sunday). </p><p></p><p>I was going to provide an illustration for mechanizing the above scenario (in the same way that I did in your other thread; Complexity, Level, Action Economy, Goal/Stakes, Overall Combat Encounter Level). As an exercise and a point of conversation, would you, or anyone else, care to take a crack at mechanizing what I outlined in the lead post? </p><p></p><p>* Assume 3 PCs</p><p>* Pick a combat encounter budget and outline it</p><p>* Pick a complexity and level for the SC</p><p>* Come up with prospects of micro-failure (for outright failing or failing to engage with the SC on a round) and macro-failure for hitting the Loss condition of the SC.</p><p>* Establish an Action Economy for the SC (eg Move Action for Primary Checks and Minor Action for Secondary)</p><p></p><p>Depict (as I did in your thread) what a round of the encounter may look like?</p><p></p><p>If no one takes up the effort by the time I return, I'll write it out here for further conversation.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7328152, member: 6696971"] Great post darkbard. Its getting late for me and I still have some things to do before the night is done (I'm travelling tomorrow and will be out of town until Saturday evening so I won't be able to come back to this until Sunday). I was going to provide an illustration for mechanizing the above scenario (in the same way that I did in your other thread; Complexity, Level, Action Economy, Goal/Stakes, Overall Combat Encounter Level). As an exercise and a point of conversation, would you, or anyone else, care to take a crack at mechanizing what I outlined in the lead post? * Assume 3 PCs * Pick a combat encounter budget and outline it * Pick a complexity and level for the SC * Come up with prospects of micro-failure (for outright failing or failing to engage with the SC on a round) and macro-failure for hitting the Loss condition of the SC. * Establish an Action Economy for the SC (eg Move Action for Primary Checks and Minor Action for Secondary) Depict (as I did in your thread) what a round of the encounter may look like? If no one takes up the effort by the time I return, I'll write it out here for further conversation. [/QUOTE]
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