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General Tabletop Discussion
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Integrating Skill Challenges With Combat
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<blockquote data-quote="AbdulAlhazred" data-source="post: 7330242" data-attributes="member: 82106"><p>Honestly, I don't like PLAYING the artificer. It has a plethora of small fiddly class features which commit the sin of requiring other players to remember them, often later in an adventuring day, which might mean 1 or even 2 sessions later. Good luck with that! OTOH the thematics of the thing are interesting. I think spinning it as a Chinese-style herbalist/mystic would be fun in that sense. Luckily, for a write up like this you don't have to endure the awkward play part of it. Shaman are also complex, but in more of a good way in play. They are infamously fragile though, I'm not sure one is a good choice for a 3-character party.</p><p></p><p>So, I see the Sohei Fighter, disgraced and tossed out of his temple after the demon incident he's been eaten with self-doubt, but determined to find out what happened. Shunned by most of the locals only the son of the local herbalist takes up with him. His family are demon hunters, and this guy is the 13th generation. </p><p></p><p>Later they meet a spirit folk woman who's clan are protector spirits for the temple in question (the ranger). They obviously all reach level 3, and then they hear that something is amiss! Maybe the ranger's family or some other spirit/omen/whatever has alerted them to the further goings-on. </p><p></p><p>There, now you have a pretty decent OA-ish setup for a 3 character party.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7330242, member: 82106"] Honestly, I don't like PLAYING the artificer. It has a plethora of small fiddly class features which commit the sin of requiring other players to remember them, often later in an adventuring day, which might mean 1 or even 2 sessions later. Good luck with that! OTOH the thematics of the thing are interesting. I think spinning it as a Chinese-style herbalist/mystic would be fun in that sense. Luckily, for a write up like this you don't have to endure the awkward play part of it. Shaman are also complex, but in more of a good way in play. They are infamously fragile though, I'm not sure one is a good choice for a 3-character party. So, I see the Sohei Fighter, disgraced and tossed out of his temple after the demon incident he's been eaten with self-doubt, but determined to find out what happened. Shunned by most of the locals only the son of the local herbalist takes up with him. His family are demon hunters, and this guy is the 13th generation. Later they meet a spirit folk woman who's clan are protector spirits for the temple in question (the ranger). They obviously all reach level 3, and then they hear that something is amiss! Maybe the ranger's family or some other spirit/omen/whatever has alerted them to the further goings-on. There, now you have a pretty decent OA-ish setup for a 3 character party. [/QUOTE]
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