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General Tabletop Discussion
*Dungeons & Dragons
Integrating Skill Challenges With Combat
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<blockquote data-quote="pemerton" data-source="post: 7333044" data-attributes="member: 42582"><p>I've done more than one "escape from the collapsing temple"-type skill challenge (one at Heroic - the Well of Demons; one at Paragon - the duergar stronghold; two at Epic - the Soul Abattoir, and Thanatos). But I don't think I've ever combined it with combat.</p><p></p><p>In the Soul Abattoir one, there was a combat, but it was an "interlude" in the skill challenge - they skill challenged in; beat up the powerfurl shrivers at the heart of the Abattoir; then skill challenged out through the fallout from the destruction they'd inflicted.</p><p></p><p>For [MENTION=6696971]Manbearcat[/MENTION]'s one, I think there needs to be a fairly large map, with hazards (eg falling ice), precarious terrain (pillars of ice ready to be pushed over, etc) and a lot of servitors who were in the palace and have been thrown into disarray by the collapse as much as (or more than) the PCs have.</p><p></p><p>One aspect of the skill challenge can be managing the interactions with these NPCs ("No, we're not rescuing the Princess; we're just making sure the collapsing palace doesn't squash her!"). The risk here is another clock. To avoid that, maybe it should be the case that crossing the threshold into the foyer brings it all crashing down with no hope of alternative escape - "the assembled NPCs pin you against that wall as the ice falls on top of you all" - <em>unless</em> the players have succeeded in the skill challenge, in which case there is at least one stable exit which is clear of NPCs that the PCs can escape through.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7333044, member: 42582"] I've done more than one "escape from the collapsing temple"-type skill challenge (one at Heroic - the Well of Demons; one at Paragon - the duergar stronghold; two at Epic - the Soul Abattoir, and Thanatos). But I don't think I've ever combined it with combat. In the Soul Abattoir one, there was a combat, but it was an "interlude" in the skill challenge - they skill challenged in; beat up the powerfurl shrivers at the heart of the Abattoir; then skill challenged out through the fallout from the destruction they'd inflicted. For [MENTION=6696971]Manbearcat[/MENTION]'s one, I think there needs to be a fairly large map, with hazards (eg falling ice), precarious terrain (pillars of ice ready to be pushed over, etc) and a lot of servitors who were in the palace and have been thrown into disarray by the collapse as much as (or more than) the PCs have. One aspect of the skill challenge can be managing the interactions with these NPCs ("No, we're not rescuing the Princess; we're just making sure the collapsing palace doesn't squash her!"). The risk here is another clock. To avoid that, maybe it should be the case that crossing the threshold into the foyer brings it all crashing down with no hope of alternative escape - "the assembled NPCs pin you against that wall as the ice falls on top of you all" - [I]unless[/I] the players have succeeded in the skill challenge, in which case there is at least one stable exit which is clear of NPCs that the PCs can escape through. [/QUOTE]
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