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General Tabletop Discussion
*TTRPGs General
Integrating Strategic Miniatures War Gaming Into an RPG Campaign
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<blockquote data-quote="Nojo509" data-source="post: 6135006" data-attributes="member: 6746743"><p>I've attempted to do this a few times, and had more flops than successes. No matter what the rules are, some of my players were not excited at all about managing a battle. They roleplayed a *character* and unless their character was a military commander, adding mass combat they had to direct drained away the fun for them.</p><p></p><p>The best I was able to pull off was in Rogue Trader. I didn't do full out 40k tabletop, but we did use Battlefleet Gothic minis for Rogue Trader space combat and we used the 40k minis for characters and for big battles. Rogue Trader comes with a few rules options for mass combat, and we tried most of them. The simple rules are narrative, and even the richer ones make sure the PCs get the spotlight. We used the extra detailed rules from Frozen Reaches for mass ground combat. It worked well, but once the tide had turned, no one wanted to play it out, so hands were waved. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Battlefleet Koronus builds on those rules and lets you create a real military campaign. </p><p></p><p>I'd just be sure to get buy-in from *all* the players before going in that direction. My typical table has a few serious mini players and a few serious method-actors, and a friend or two whose just along for the ride. </p><p></p><p>The nice thing about Rogue Trader is you can change up the focus. Your players might be at war in some sessions, and doing trade, diplomacy, and treachery in others.</p><p></p><p>Of course now there is Only War. I'd imagine players who want to play that are already bought into the mindset you want.</p></blockquote><p></p>
[QUOTE="Nojo509, post: 6135006, member: 6746743"] I've attempted to do this a few times, and had more flops than successes. No matter what the rules are, some of my players were not excited at all about managing a battle. They roleplayed a *character* and unless their character was a military commander, adding mass combat they had to direct drained away the fun for them. The best I was able to pull off was in Rogue Trader. I didn't do full out 40k tabletop, but we did use Battlefleet Gothic minis for Rogue Trader space combat and we used the 40k minis for characters and for big battles. Rogue Trader comes with a few rules options for mass combat, and we tried most of them. The simple rules are narrative, and even the richer ones make sure the PCs get the spotlight. We used the extra detailed rules from Frozen Reaches for mass ground combat. It worked well, but once the tide had turned, no one wanted to play it out, so hands were waved. :) Battlefleet Koronus builds on those rules and lets you create a real military campaign. I'd just be sure to get buy-in from *all* the players before going in that direction. My typical table has a few serious mini players and a few serious method-actors, and a friend or two whose just along for the ride. The nice thing about Rogue Trader is you can change up the focus. Your players might be at war in some sessions, and doing trade, diplomacy, and treachery in others. Of course now there is Only War. I'd imagine players who want to play that are already bought into the mindset you want. [/QUOTE]
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