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Integrating Strategic Miniatures War Gaming Into an RPG Campaign
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<blockquote data-quote="pogre" data-source="post: 6135423" data-attributes="member: 6588"><p>I don't remember where I read it - one of the AD&D books perhaps. There was an introduction where Gary Gygax wrote about characters becoming heroes, and rising to build castles, nations, and going to war. That vision has always captured my imagination. </p><p></p><p>The problem with D20 mass combat is a single Druid or Wizard can pretty much dominate the battlefield.</p><p></p><p>I would not have mass combat every session, perhaps just once or twice a year - we play pretty much three weeks out of four every month. In other words it would be a change of pace. I have tons of miniatures and terrain and I know my players would not mind playing some mini battles. It would just be more interesting if it was integrated in the campaign.</p><p></p><p>Years ago I had players play some miniature war games to simulate what was happening in other parts of the campaign world. Doing it this way, I could divorce the mini rules from the rpg completely. It worked out OK, but was not quite the experience I was hoping for - I want the PCs to have a stake in the outcome.</p><p></p><p>Perhaps I should be engineering from the other side - find a satisfactory set of rules for the mass combat and convert the PCs into stats for the minis game? I don't think player buy-in is a problem at all at my table. My players tend to enjoy some variety. They all like minis games too.</p></blockquote><p></p>
[QUOTE="pogre, post: 6135423, member: 6588"] I don't remember where I read it - one of the AD&D books perhaps. There was an introduction where Gary Gygax wrote about characters becoming heroes, and rising to build castles, nations, and going to war. That vision has always captured my imagination. The problem with D20 mass combat is a single Druid or Wizard can pretty much dominate the battlefield. I would not have mass combat every session, perhaps just once or twice a year - we play pretty much three weeks out of four every month. In other words it would be a change of pace. I have tons of miniatures and terrain and I know my players would not mind playing some mini battles. It would just be more interesting if it was integrated in the campaign. Years ago I had players play some miniature war games to simulate what was happening in other parts of the campaign world. Doing it this way, I could divorce the mini rules from the rpg completely. It worked out OK, but was not quite the experience I was hoping for - I want the PCs to have a stake in the outcome. Perhaps I should be engineering from the other side - find a satisfactory set of rules for the mass combat and convert the PCs into stats for the minis game? I don't think player buy-in is a problem at all at my table. My players tend to enjoy some variety. They all like minis games too. [/QUOTE]
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