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Inteligent Vehilces/Self piloting vehilces.
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<blockquote data-quote="barsoomcore" data-source="post: 451505" data-attributes="member: 812"><p>Yeah, that's a problem, alright. Here's one solution:</p><p></p><p>We come up with a table. A row for each creature type. A column for each size category. At each intersection, the number of slots available for vessel components. So perhaps a griffin (Large Beast) only has one slot available, enough for a Basic Saddle/Cockpit. Whereas, say, a Yrthak (Huge Magical Beast) has three slots, enough for a saddle and a small cannon. A Vargouille (Small Outsider) has no slots.</p><p></p><p>That's for vessels. Anything that is a vehicle gets a slot for each and every hit die it possesses. So there's another difference between the two types.</p><p></p><p>This means that, for example, animating a dragon carcass and turning it into an interstellar transport means just applying the Vessel and Vehicle types to a dragon (maybe making it Undead first). But basically you're hollowing out the dragon when you make it into a Vehicle, so you get to use all of its hit dice (instead of some fraction, as when a dragon is made a vessel.)</p><p></p><p>This should save you from having to divide components up by vehicle/vessel. If you want to put a fuel tank on your griffin, you'll need a one-slot tank (which won't be very big) and you won't be able to connect it to anything -- since a griffin only has one slot. I think that with careful attention to component requirements and creature allowances we can make this work pretty well.</p><p></p><p>I'm not 100% that having Vessel and Vehicle both as type modifiers is the best solution. Perhaps Vessel is a template that can be applied to any creature. I like that solution best. It doesn't change anything about the creature but it does allow the creature to acquire vessel components. Vehicle remains a type modifier since it's not really for "applying" to existing creatures -- it's a quality that new, DM-created "creatures" can possess.</p><p></p><p>So that's my new idea -- Vessel is a template and Vehicle is a type modifier. Whatcha think? And then Vessel creatures have one table to consult for number of vessel component slots and Vehicles have another.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 451505, member: 812"] Yeah, that's a problem, alright. Here's one solution: We come up with a table. A row for each creature type. A column for each size category. At each intersection, the number of slots available for vessel components. So perhaps a griffin (Large Beast) only has one slot available, enough for a Basic Saddle/Cockpit. Whereas, say, a Yrthak (Huge Magical Beast) has three slots, enough for a saddle and a small cannon. A Vargouille (Small Outsider) has no slots. That's for vessels. Anything that is a vehicle gets a slot for each and every hit die it possesses. So there's another difference between the two types. This means that, for example, animating a dragon carcass and turning it into an interstellar transport means just applying the Vessel and Vehicle types to a dragon (maybe making it Undead first). But basically you're hollowing out the dragon when you make it into a Vehicle, so you get to use all of its hit dice (instead of some fraction, as when a dragon is made a vessel.) This should save you from having to divide components up by vehicle/vessel. If you want to put a fuel tank on your griffin, you'll need a one-slot tank (which won't be very big) and you won't be able to connect it to anything -- since a griffin only has one slot. I think that with careful attention to component requirements and creature allowances we can make this work pretty well. I'm not 100% that having Vessel and Vehicle both as type modifiers is the best solution. Perhaps Vessel is a template that can be applied to any creature. I like that solution best. It doesn't change anything about the creature but it does allow the creature to acquire vessel components. Vehicle remains a type modifier since it's not really for "applying" to existing creatures -- it's a quality that new, DM-created "creatures" can possess. So that's my new idea -- Vessel is a template and Vehicle is a type modifier. Whatcha think? And then Vessel creatures have one table to consult for number of vessel component slots and Vehicles have another. [/QUOTE]
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