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Inteligent Vehilces/Self piloting vehilces.
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<blockquote data-quote="BlackJaw" data-source="post: 462061" data-attributes="member: 888"><p>That's what I was talking about before: but then we have vehicles with Dex scores which up till now you've been very very much againts.</p><p></p><p>I have a slight variation on that idea: The autopilot coponent doesn't give the vehicle a dex score (then we got ugly issues about creatures vs vehicles etc) instead the autopilot has a Dex score. Its technicaly a seperate enity... kinda like a monster or character in its own right. Its got its own stats, and its a removable component. if you character sell off their old ship and buy a new one they can bring their firendly AI core with nice piloting score along with them and stick it in the new ship. its a creature with no movement score, although it does have a Dex, and piloting skill ranks (and maybe other skills as needed) AND you could even have it gain levels (in piloting no less). because it is seperate from the ship you could write it up as a creature, and maybe even let spellcaster use them as familiars, etc, people with the Leadership feat use them as cohorts, etc.</p><p></p><p>That way the vehicle itself still has no Dex, etc, but we can still have self piloting inteligent vehilces and the works because we simply seperate the inteligence into a component.</p><p></p><p>AS FOR WEAPONS:</p><p>The reason why we orginaly put weapons as using the vehicle size was 1) it matches the d20 system. weapons are affected by size 2) the weapons are attached to the vehicle. The idea here is that unless otherwise mentioned, the weapons is attached directly to the vehicle and is therefore limited in use. Think of a fighter plane (WWII) its guns were built into the wing. Now for vehicle with larger battle ship style turrets (anit aircraft guns for example) then the size isn't so important. thsoe weapons would be installed with an extra component that makes them use the gunner's size modifier instead of the vehicle's size modifier.</p><p></p><p>Let me ask you this quesiton: does a hafling in a WW II style fighter get his size modifier to attacks while sitting in the pilot seat firing a gun fixed to his wings? Ok, but does a similar gun that swings around to fire based on the guy strapped into have to use the size modifier of the battleship/etc its connected to? Now here is the important part: did it take special equipment to seperate these two examples out? YES: the guns on the battle ship used turrets while the guns on the fighter craft were simply built in. SO when I made my first draft of the vehilce construction rules I made a special turret (Point Defense I think I called it).</p><p></p><p>Now this is seperate from just any gun on a turret. the larger guns on a battleship maybe be able to swing around to fire in multipule fire arcs, but they don't have much chance of hitting a speed boat. (thus the Turret component allows you to fire in any fire arc, but still with the vehicle's size modifier)</p><p></p><p>essentialy, guns go in basiclay unless you spend more money and space on them. Its why you send smaller craft at larger ones in most sci-fi games/movies. gameplaywise this matches the D20 system default: most weapons are on an equal feild againts vehicles of the same size (remember that the penalty to attack is also an armor class penalty!) but agiants larger targets they hit eaiser, and agaitns smaller targets they have a harder time hitting.</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 462061, member: 888"] That's what I was talking about before: but then we have vehicles with Dex scores which up till now you've been very very much againts. I have a slight variation on that idea: The autopilot coponent doesn't give the vehicle a dex score (then we got ugly issues about creatures vs vehicles etc) instead the autopilot has a Dex score. Its technicaly a seperate enity... kinda like a monster or character in its own right. Its got its own stats, and its a removable component. if you character sell off their old ship and buy a new one they can bring their firendly AI core with nice piloting score along with them and stick it in the new ship. its a creature with no movement score, although it does have a Dex, and piloting skill ranks (and maybe other skills as needed) AND you could even have it gain levels (in piloting no less). because it is seperate from the ship you could write it up as a creature, and maybe even let spellcaster use them as familiars, etc, people with the Leadership feat use them as cohorts, etc. That way the vehicle itself still has no Dex, etc, but we can still have self piloting inteligent vehilces and the works because we simply seperate the inteligence into a component. AS FOR WEAPONS: The reason why we orginaly put weapons as using the vehicle size was 1) it matches the d20 system. weapons are affected by size 2) the weapons are attached to the vehicle. The idea here is that unless otherwise mentioned, the weapons is attached directly to the vehicle and is therefore limited in use. Think of a fighter plane (WWII) its guns were built into the wing. Now for vehicle with larger battle ship style turrets (anit aircraft guns for example) then the size isn't so important. thsoe weapons would be installed with an extra component that makes them use the gunner's size modifier instead of the vehicle's size modifier. Let me ask you this quesiton: does a hafling in a WW II style fighter get his size modifier to attacks while sitting in the pilot seat firing a gun fixed to his wings? Ok, but does a similar gun that swings around to fire based on the guy strapped into have to use the size modifier of the battleship/etc its connected to? Now here is the important part: did it take special equipment to seperate these two examples out? YES: the guns on the battle ship used turrets while the guns on the fighter craft were simply built in. SO when I made my first draft of the vehilce construction rules I made a special turret (Point Defense I think I called it). Now this is seperate from just any gun on a turret. the larger guns on a battleship maybe be able to swing around to fire in multipule fire arcs, but they don't have much chance of hitting a speed boat. (thus the Turret component allows you to fire in any fire arc, but still with the vehicle's size modifier) essentialy, guns go in basiclay unless you spend more money and space on them. Its why you send smaller craft at larger ones in most sci-fi games/movies. gameplaywise this matches the D20 system default: most weapons are on an equal feild againts vehicles of the same size (remember that the penalty to attack is also an armor class penalty!) but agiants larger targets they hit eaiser, and agaitns smaller targets they have a harder time hitting. [/QUOTE]
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