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General Tabletop Discussion
*Pathfinder & Starfinder
Inteligente Modifier as bonus to Skills trained
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<blockquote data-quote="OSEZNO" data-source="post: 5499866" data-attributes="member: 92045"><p>I think for the most part, it's not really any different from strength. Intelligence is appealing to arcane classes or educated characters. Strength is appealing to melee and load bearing classes. I cannot imagine strength <em>really </em>being a worthwhile score for casters and it makes sense then that intelligence would not really be an attractive score for melee.</p><p></p><p>Not including attacks, what's special about each score:</p><p></p><p>Strength: Carrying weight (made obsolete by magic items, or one person in the party carrying your heavy stuff that has this stat high), athletics checks. (2)</p><p></p><p>Con: 1 HP per point, 1 surge per modifier. Endurance checks. (3)</p><p></p><p>Dex: Initiative, light armor AC, stealth, acrobatics, thievery (5)</p><p></p><p>Int: Light armor AC, arcana, history, religion. (4)</p><p></p><p>Wisdom: Dungeoneering, Heal, Insight, Nature, Perception (5)</p><p></p><p>Charisma: Likeability via Bluff, Streetwise, Intimidate, Diplomacy (4)</p><p></p><p>I would say there should be some way to make strength more attractive, if anything. I think the scores are pretty fair for the most part, though. If you're trying to 'punish' a character for having a low score, or promote them to have a higher INT, the same way you can make NPCs meaner or less likely to help a low CHA character, you can make NPCs treat that character like an idiot. Likely that character would speak like an idiot, and comprehend like an idiot.</p><p></p><p>edit: I don't think what you're proposing would be wildly unfair, as long as, ironically, int based classes were excluded from it, because at high levels they would be incredibly skillful at... everything? Just because they're intelligent?</p></blockquote><p></p>
[QUOTE="OSEZNO, post: 5499866, member: 92045"] I think for the most part, it's not really any different from strength. Intelligence is appealing to arcane classes or educated characters. Strength is appealing to melee and load bearing classes. I cannot imagine strength [I]really [/I]being a worthwhile score for casters and it makes sense then that intelligence would not really be an attractive score for melee. Not including attacks, what's special about each score: Strength: Carrying weight (made obsolete by magic items, or one person in the party carrying your heavy stuff that has this stat high), athletics checks. (2) Con: 1 HP per point, 1 surge per modifier. Endurance checks. (3) Dex: Initiative, light armor AC, stealth, acrobatics, thievery (5) Int: Light armor AC, arcana, history, religion. (4) Wisdom: Dungeoneering, Heal, Insight, Nature, Perception (5) Charisma: Likeability via Bluff, Streetwise, Intimidate, Diplomacy (4) I would say there should be some way to make strength more attractive, if anything. I think the scores are pretty fair for the most part, though. If you're trying to 'punish' a character for having a low score, or promote them to have a higher INT, the same way you can make NPCs meaner or less likely to help a low CHA character, you can make NPCs treat that character like an idiot. Likely that character would speak like an idiot, and comprehend like an idiot. edit: I don't think what you're proposing would be wildly unfair, as long as, ironically, int based classes were excluded from it, because at high levels they would be incredibly skillful at... everything? Just because they're intelligent? [/QUOTE]
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Inteligente Modifier as bonus to Skills trained
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