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[Intellectual challenge] Justify a paladin being a member of a thieves' guild
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<blockquote data-quote="Rawhide" data-source="post: 3681132" data-attributes="member: 29145"><p>Since we can posit any details,</p><p>and a paladin can't really act differently without losing plaladinhood,</p><p></p><p>the easy thing to do is alter the thieves guild with our posited details.</p><p></p><p>For example, you could easily have a lawful good mercenary company that grew out of an guild of brigands and murderers. Despite being a force for good for generations, it is still clled the theives guld. A paladin is a fine fit.</p><p></p><p>Or the theives guild could be in charge of all vice in a city, including gambling, prostitution, and drugs, even thogh most vice is legal and regualted. A werwolf starts jack the rippering the protsitutes, and a paladin finds and stops that guy, in thanks, the guild makes him a member in good standing, which makes it against guild rules for anyone to steal from him. They know the paladin will still try to stop their crimes and wont associate with them, but as long as he seeks out and gets rid of supernatural threats praying on their members, the guild considers him a member, even if he doesn't.</p><p></p><p>The guild long ago learned it needed to have at least one person of each major profession, but keeping a paladin is difficult. They recruit those who are dumb, but still honorable. Then they have a cut-out bring that apaldin information about nonguild theives in the ctiy. The paladin hutns down and captures those cirminals, without realizing he's helping a guild of other cirminals. Only neutral cut outs are use, to ensure a detect evil never gives up the game.</p></blockquote><p></p>
[QUOTE="Rawhide, post: 3681132, member: 29145"] Since we can posit any details, and a paladin can't really act differently without losing plaladinhood, the easy thing to do is alter the thieves guild with our posited details. For example, you could easily have a lawful good mercenary company that grew out of an guild of brigands and murderers. Despite being a force for good for generations, it is still clled the theives guld. A paladin is a fine fit. Or the theives guild could be in charge of all vice in a city, including gambling, prostitution, and drugs, even thogh most vice is legal and regualted. A werwolf starts jack the rippering the protsitutes, and a paladin finds and stops that guy, in thanks, the guild makes him a member in good standing, which makes it against guild rules for anyone to steal from him. They know the paladin will still try to stop their crimes and wont associate with them, but as long as he seeks out and gets rid of supernatural threats praying on their members, the guild considers him a member, even if he doesn't. The guild long ago learned it needed to have at least one person of each major profession, but keeping a paladin is difficult. They recruit those who are dumb, but still honorable. Then they have a cut-out bring that apaldin information about nonguild theives in the ctiy. The paladin hutns down and captures those cirminals, without realizing he's helping a guild of other cirminals. Only neutral cut outs are use, to ensure a detect evil never gives up the game. [/QUOTE]
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[Intellectual challenge] Justify a paladin being a member of a thieves' guild
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