Calithena
Explorer
I really like these variant rules for skills:
http://www.d20srd.org/srd/variant/buildingCharacters/alternativeSkillSystems.htm#levelBasedSkills
One thing that bugs me a little is that adopting this system nerfs Intelligence a little bit, since you don't get the extra skill points for high Intelligence any more. In this thread I'm looking for house rules for what you might do with Intelligence under this system vis-a-vis skills.
Option 1: Add an additional cross-class skill as a class skill per point of intelligence bonus. I don't like this much; you've got a lot of skills already and intelligence bonuses can get pretty high pretty fast. This option seems to penalize rogues.
Option 2: Have a floating 'skill focus' or 'skill penalty' equal to your intelligence bonus, divided up as you see fit. So an INT 16 character would get a +3 to any one skill: if you wanted your wizard to be good at alchemy or your rogue to be good at disabling traps, you'd add that here. I like this better but it seems a little weak.
Optoin 3: As option 2, but you get it twice. This seems closer to the right value for the attribute score somehow.
These would be marked on the sheet as bonus feats, methinks. "Variable Skill Focus: Disable Device", where the bonus was always equal to the Intelligence bonus.
Superficially I like option 3 pretty well but I just started thinking about this. Any thoughts for other approaches?
http://www.d20srd.org/srd/variant/buildingCharacters/alternativeSkillSystems.htm#levelBasedSkills
One thing that bugs me a little is that adopting this system nerfs Intelligence a little bit, since you don't get the extra skill points for high Intelligence any more. In this thread I'm looking for house rules for what you might do with Intelligence under this system vis-a-vis skills.
Option 1: Add an additional cross-class skill as a class skill per point of intelligence bonus. I don't like this much; you've got a lot of skills already and intelligence bonuses can get pretty high pretty fast. This option seems to penalize rogues.
Option 2: Have a floating 'skill focus' or 'skill penalty' equal to your intelligence bonus, divided up as you see fit. So an INT 16 character would get a +3 to any one skill: if you wanted your wizard to be good at alchemy or your rogue to be good at disabling traps, you'd add that here. I like this better but it seems a little weak.
Optoin 3: As option 2, but you get it twice. This seems closer to the right value for the attribute score somehow.
These would be marked on the sheet as bonus feats, methinks. "Variable Skill Focus: Disable Device", where the bonus was always equal to the Intelligence bonus.
Superficially I like option 3 pretty well but I just started thinking about this. Any thoughts for other approaches?