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General Tabletop Discussion
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Intelligence and NPC Tactics
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<blockquote data-quote="Faerl'Elghinn" data-source="post: 1562019" data-attributes="member: 17810"><p>So what happens when a PC gets an intelligence of 20? Do they say, "Hey, guys, we're gonna' be facing a kobold with 12 Wizard levels in exactly 3 minutes, 18 seconds. Here's his spell list... He also has a <em>Wand of Fireballs</em> and a <em>Cloak of Resistance +3</em>... In the first round, he'll..."</p><p></p><p>If that's the standard, then you'd better be ready for the PCs to expect equal rights.</p><p></p><p>High intelligence does not necessarily confer omniscience at all, nor does godhood as described in <em>Deities and Demigods</em>. It doesn't even confer a general knowledge of tactics at all. A character with Int 150 must still gain knowledge through the normally available channels, be they magical or otherwise, although you may have the creature be able to quickly discern what each PC's likely actions might be. If a creature with extremely high intelligence were expecting the encounter, they might have prepared by casting spells such as <em>Improved Invisibility</em> beforehand, but if not, they should have to wing it just like everybody else. </p><p></p><p>Sure, 20 is high, but it's no longer considered to be "godlike" as it once was. I have a 46th-level PC who has acquired an intelligence of 51, and though he is afforded certain benefits such as the ability to easily word reasonable <em>Wish</em>es off the cuff without much chance of over-extending the spell, he is by no means the fountain of all knowledge. He is able to discern which actions are likely to be most effective in a given situation, and realizes immediately when a given plan must be abandoned or altered, but does not automatically know "hey, I can't overcome this guy's SR, so instead, I'll just buff up the fighter and follow it with a <em>Tenser's Transformation</em>..."</p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 1562019, member: 17810"] So what happens when a PC gets an intelligence of 20? Do they say, "Hey, guys, we're gonna' be facing a kobold with 12 Wizard levels in exactly 3 minutes, 18 seconds. Here's his spell list... He also has a [i]Wand of Fireballs[/i] and a [i]Cloak of Resistance +3[/i]... In the first round, he'll..." If that's the standard, then you'd better be ready for the PCs to expect equal rights. High intelligence does not necessarily confer omniscience at all, nor does godhood as described in [i]Deities and Demigods[/i]. It doesn't even confer a general knowledge of tactics at all. A character with Int 150 must still gain knowledge through the normally available channels, be they magical or otherwise, although you may have the creature be able to quickly discern what each PC's likely actions might be. If a creature with extremely high intelligence were expecting the encounter, they might have prepared by casting spells such as [i]Improved Invisibility[/i] beforehand, but if not, they should have to wing it just like everybody else. Sure, 20 is high, but it's no longer considered to be "godlike" as it once was. I have a 46th-level PC who has acquired an intelligence of 51, and though he is afforded certain benefits such as the ability to easily word reasonable [i]Wish[/i]es off the cuff without much chance of over-extending the spell, he is by no means the fountain of all knowledge. He is able to discern which actions are likely to be most effective in a given situation, and realizes immediately when a given plan must be abandoned or altered, but does not automatically know "hey, I can't overcome this guy's SR, so instead, I'll just buff up the fighter and follow it with a [i]Tenser's Transformation[/i]..." [/QUOTE]
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